THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


Review of Liz Kolb’s New Book, 'Learning First, Technology Second'

The Triple E Framework, developed by Liz Kolb, guides teachers in thinking through how to make effective use of specific technology in their specific classrooms. Available up to now primarily on the Triple E website, ISTE has just published Kolb’s book length treatment of Triple E — which we review in this week’s blog post!

Report: We Don't Need More Financial Aid; We Need Better Processes

A new report from Tyton Partners examines how students "get lost" in the financial aid process and how institutions can become more "student-centered" for better outcomes without "adding a single dollar" to the amount of financial aid they make available.

MEL Science Launches Virtual Reality Chemistry Lessons

MEL Science, based in London, has launched a series of virtual reality (VR) chemistry lessons for K–12. The 3-year-old company this week released a MEL Chemistry VR app, featuring a virtual chemistry lab, for free on Google Daydream.

Q1 VR Headset Shipments Display a Bright Future

Oculus Rift is out, but Oculus is in. Even as Facebook's virtual reality system had just 99,000 shipments during the first quarter of 2017, the Oculus deal with Samsung drove the latter company's shipments to five times as many units over the same period.

Apple Swift Draws Support from Robotics, Drone Makers

Lego Education said it would be pairing Mindstorms Education EV3 with the Swift Playgrounds learning platform to allow students to program their Lego Mindstorms robots and other creations with motors and sensors.

Raspberry Pi Foundation and CoderDojo Merge

Two nonprofits in the education business have joined forces. The Raspberry Pi Foundation has merged with CoderDojo.

IoT to Represent More Than Half of Connected Device Landscape by 2021

The total number of devices connected to IP networks is projected to be three times the global population by 2021. Internet of things (IoT) technologies specifically are expected to represent more than half of the total 27.1 billion devices and connections.

Principal Robert Furman Urges Teachers to Break Old Habits and Go Digital

L. Robert Furman urges educators to break the cycle of wash, dry, rinse, repeat. The Pennsylvania principal will present at three sessions during the ISTE conference later this month.

Wearables Market Continues Kick in First Quarter

According to the latest device tracker from International Data Corporation, United States-based Apple and China-based smartphone maker Xiaomi have edged out the wearables leader Fitbit.

Georgia District Pilots IBM and Sesame Street AI-Powered Vocabulary App

The upcoming app features characters from Sesame Street and leverages IBM Watson’s natural language processing and other cognitive technologies to help young children learn to spell and improve their literacy skills.

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