THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
A Louisiana school district that used to restrict access to the internet because its service wasn’t strong enough is now completely online and preparing for an ambitious 1-to-1 initiative by 2020, thanks to federal E-rate funds.
360-degree cameras allow users to shoot spherical videos and still images, which can be shared on services like Facebook and YouTube and experienced as virtual reality using a phone, tablet or dedicated VR headset.
The Educational Services Commission of New Jersey (ESCNJ) has selected Apex Learning, a Seattle-based digital curriculum provider known for making standards-based content for all K–12 students, for its member districts and teachers.
Bloomz, a free communication app, has added two new features that enable teachers to send parents reports and portfolios of student work.
Tustin Unified School District in Orange County, CA has been experimenting with virtual reality, and the district’s senior director of technology is considering using fitness trackers and other wearable devices for future learning.
Cengage Learning added additional features to its MindTap Mobile app, including the ability to download textbooks onto smartphones in 10 seconds or less.
The CTE-focused challenge selected an app that uses a game-based approach to help middle and high school students discover career opportunities.
Retired Lakers basketball guard Kobe Bryant and his venture capital firm are investing in Vipkid, an online education platform for children in China to learn from teachers in North America.
Kids-Tech, an Atlanta-based ed tech company, has launched Tech Class, a year-long program for elementary school kids designed to help build a foundation of knowledge in technology. The weekly classes cover 3D printing, app building, drones and virtual reality.
A new guide book aims to help adults better use technology with young children and assist them when they are using digital products. “Family Engagement in the Digital Age: Early Childhood Educators as Media Mentors” (Routledge, 2017) features case studies, best practices and helpful hints in chapters written by 25 of the country’s influential early childhood thought leaders.