THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


Google I/O Youth: Hands-on Digital Storytelling, CS Ed for Bay Area Students

Alongside Google’s annual developer conference last week, the company held its fourth annual Youth I/O event at the Shoreline Amphitheater in Mountain View, CA. Neary 150 students in grades 5-7 from around the Bay Area participated in activities that focused on digital storytelling, inventing, science and computer science (CS), according to a company blog post.

Google Expeditions Adds Augmented Reality for Classrooms

At Google I/O 2017 this week, Google revealed plans to bring augmented reality to its immersive education platform Google Expeditions. Expeditions AR will enable students to see 3D models of objects like volcanoes, DNA molecules and more up close in a virtual environment.

Google I/O 2017: Standalone Google VR Headsets from HTC, Lenovo Coming Soon

At the annual Google I/O 2017 developer conference, Google unveiled an upcoming “revolutionary” standalone VR headset that will be manufactured by HTC and Lenovo.

Confronting Racism with Technology: One School's Story

Inspired by Princeton University Assistant Professor Ruha Benjamin, two educators at Minnesota's Global Academy developed a session that utilizes technology to combat and confront racism.

Privacy Advocates Release Toolkit for Parents to Protect Student Data

The Parent Coalition for Student Privacy and the Campaign for a Commercial-Free Childhood earlier this week released a free, online toolkit that offers guidance to parents on how to protect their children’s personal information.

Fashioning a Framework for Maker Education

Jaclyn Gerstein will be presenting at two sessions during the ISTE conference: “A Framework for Maker Education: Frontloading and Reflecting on Maker Experiences,” on Sunday, June 25; and “Design Thinking and Universal Design for Learning for Makerspaces, STEM and STEAM” on Monday, June 26.

New Jersey High Schoolers Design VR App to Diagnose ADHD

Three students behind reVIVE, a virtual reality solution that offers an alternative way to diagnose attention deficit hyperactivity disorder (ADHD), took first place at the Disrupt NY 2017 Hackathon.

Leslie Fisher Thinks Augmented Reality First, Then VR in the Classroom

Leslie Fisher has turned her name and talents into her own successful ed tech consulting company. She will present at seven different sessions during the ISTE conference, June 25-28, in San Antonio, TX.

CodeREV Expands Tech Summer Camps Throughout CA and Beyond

Evan Boorman started CodeREV after running a successful tutoring company. He spoke with THE Journal to discuss the CodeREV summer camps, as well as the necessities of teaching coding and STEAM to young people.

Intelitek Introduces Coding Platform for Virtual and Real Robots

The new CoderZ online learning environment teaches students to code in a virtual environment and can also be configured with many physical robots, like the Lego Mindstorms Education EV3.

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