THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Kids-Tech, an Atlanta-based ed tech company, has launched Tech Class, a year-long program for elementary school kids designed to help build a foundation of knowledge in technology. The weekly classes cover 3D printing, app building, drones and virtual reality.
A new guide book aims to help adults better use technology with young children and assist them when they are using digital products. “Family Engagement in the Digital Age: Early Childhood Educators as Media Mentors” (Routledge, 2017) features case studies, best practices and helpful hints in chapters written by 25 of the country’s influential early childhood thought leaders.
Explain Everything has relaunched the Android and iOS versions of its interactive screencasting whiteboard tool with an updated interface.
Gooru.org is an OER marketplace with 5,000,000+ open education resources. But, most excitingly, they are posting "just" 35 full courses that teachers can "copy and customize." We applaud gooru.org for taking this major step in providing support for teachers who are trying to #GoOpen!
- By Cathie Norris, Elliot Soloway
The WheresTheBus app lets parents know exactly where their children are when they ride the school bus home.
Teachers completed a 10-day intensive summer program, led by the University of Wyoming, that taught project-based STEM.
Five of the top 10 worldwide mobile phone vendors increased sales in the second quarter of 2016, according to tech market research firm Gartner. But Apple has been losing ground in the smartphone arena.
New features for Google Classroom and Google Expeditions aim to help teachers inspire learning for students, inside and outside of the classroom.
The number of laptops, tablets and other electronic devices now outnumber the number of K–12 students in Vermont, according to a new Agency of Education technology survey.
Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.