THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Acer today announced the TravelMate X3 series of commercial notebooks, designed for productivity on the go.
Back-to-school shopping is already underway, and parents this year plan to spend the bulk of their increased back-to-school budgets on tech-related items, according to a recent survey by Rubicon Project, a Los Angeles-based online advertising technology company.
A transition, quietly but most assuredly, has occurred: Today, in 2016, discussions under the heading "mobile learning" are becoming more about how "all-the-time, everywhere learning" can be supported with "mobile" technology than about mobile devices and apps. That transition has huge pedagogical implications!
- By Cathie Norris, Elliot Soloway
About 20,000 people attended ISTE 2016 in Denver this year. Here are the main takeaways.
A couple of the ingredients that made ISTE 2016 unique were what the conference called “Poster” and “Playground.” Poster was an area of the Colorado Convention Center where teachers demonstrated technologies they’ve successfully used in the classroom. Playground featured hands-on workshops with educators and students exploring everything from mobile learning and games to virtual reality and the maker movement.
Since technology is allowing the paradigm to shift from instructor-centered learning to student-centered learning, the design of the classroom is in flux as well. So what should the learning space of the 21st century look like?
Houghton Mifflin Harcourt (HMH) has launched the first of its HMH Field Trips for Google Expeditions.
Samsung and Pearson have partnered to offer the Samsung Literacy Lab, which combines Samsung Chromebooks or tablets with Pearson's iLit literacy program and a one-day professional development program.
In a recent survey more than 9 in 10 teachers (93 percent) said they believe the use of VR would "excite" their students, and 8 in 10 (83 percent) say it might improve learning outcomes.
- By Dian Schaffhauser
Google has formally rolled out the full release version of Google Expeditions, the company's virtual reality system for education that's built on top of Google Cardboard.