THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
Oculus last week released some updates to its mobile virtual reality (VR) platform, including more ways to virtually connect with friends on Facebook, as well as few functionality and features for the Samsung Gear VR headset.
Does it matter to the world if more smartphones than people will be able to read and write within the next 10 years? A new push to promote human literacy believes it does.
- By Dian Schaffhauser
Millennials are more likely to ditch broadband and just use their smartphones at home, while older generations prefer a broadband connection, according to a new survey from ReportLinker Insights.
To help students kick bad study habits, Quizlet has added a new feature to its app that enables them to study more efficiently and effectively using machine learning and cognitive science. The new Quizlet Learn feature was unveiled onstage at the SXSWedu conference taking place this week in Austin.
The global e-learning market is expected to grow at a compound annual growth rate of about 7.2 percent over the next decade to reach approximately $325 billion by 2025, according to a recent report by tech market research firm ReportLinker.
To celebrate International Women’s Day Wednesday and Women’s History Month in March, NASA and Google Expeditions have teamed up to launch a series of virtual experiences that bring students into the careers of seven women working in STEM.
The new FuelEd Summit curriculum features interactive content, adaptive technology for differentiated instruction, and robust tools and analytics.
Worldwide smartphone shipments are expected to rebound with single-digit growth, according to technology research firm International Data Corporation. Android devices will comprise a majority share of the smartphone market, followed by Apple and Microsoft in third place, with smartphone shipments forecast to reach 1.53 billion units in 2017.
The virtual schools market in North America is expected to grow at a compound annual growth rate of almost 13 percent from 2017 to 2021, according to a new report by market research firm Technavio.
For augmented reality to succeed in education, there's more required than just cool experiences.
- By Dian Schaffhauser