THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
With the help of a virtual reality game their professor created, some students at Cornell University have gathered evidence that interacting with other people in a game-playing atmosphere may help them learn more.
Global shipments of wearable devices will grow 29 percent over 2015 to hit 101.9 million units this year according to a new forecast from market research firm International Data Corp.
Desire2Learn, or D2L, today launched the Summer16 release of Brightspace, its popular cloud-based learning management system, with a new user interface optimized for mobile devices.
Lifeliqe, a platform for interactive, educational 3D, virtual reality and augmented reality, today launched Lifeliqe Creator, a program that gives teachers the power to create and publish interactive presentations and e-books that integrate 3D models, rather than 2D images.
President Obama has proclaimed this week a National Week of Making, unveiling a number of new initiatives, including a project involving more than 1,400 schools, almost 1 million students and all 50 of the United States.
OER – open education resources are a boon to K-12. But OER is a start, not an end. As K-12 moves to fully 1-to-1 and blended learning, K-12 needs to go beyond digitized versions of paper-based lessons (and proprietary formats) and develop an open standard for the "deeply digital lesson."
- By Cathie Norris, Elliot Soloway
Multimedia tools can reduce student anxiety by encouraging a creative approach that not only builds design and tech skills but also can turn an intimidating final assignment into a fun experience.
- By Emily Major
JoomlaLMS — a learning management system built around the open source Joomla CMS — is now available as an Android compatible mobile app. An iOS compatible version should be available within a week, the company said in a statement.
Global smartphone sales will continue to grow, but not in the double digits anymore, according to market research firm Gartner. Smartphone sales are expected to grow 7 percent worldwide in 2016 and reach 1.5 billion units. That is significantly down from 14.4 percent growth in 2015, but it’s still substantial growth.
Brainly, a multinational social learning network for students and educators, has acquired OpenStudy, a similar, Atlanta-based, peer-to-peer study help platform. The combined companies are anticipated to offer students advanced online learning tools, for both inside the classroom and out.