THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


LivingTree Expands User Base Through Acquisition of Parent Communication Tool

The private community engagement network for p–K-12 family engagement has gained hundreds of thousands of new users and expanded its leadership team through its recent acquisition of Class Messenger.

Facebook Donating 500 Virtual Reality Kits to Arkansas Schools

Facebook is donating 500 virtual reality kits to Arkansas schools under a first-of-its-kind partnership between the social media company and the state, according to the Associated Press.

Report: Smartphone Shipments to Rebound After 3-Year Low

Consumer smartphone sales will rebound this year after hitting a three-year low in 2016, according to a new survey from Accenture.

Lenovo Showcases Affordable VR Headset at CES 2017

Lenovo is showcasing the prototype for its own self-contained VR headset this week at the annual International Consumer Electronics Show (CES) in Las Vegas.

Report: Internet of Things Spending to Reach $1.29 Trillion by 2020

A new forecast from International Data Corp. estimates that the total worldwide spending on the Internet of Things will reach $1.29 trillion by 2020.

South Korean Company Maxst Unveils Two New AR Products at CES 2017

Maxst, a Seoul, South Korea-based augmented reality (AR) company, is introducing two new AR products Thursday at the International Consumer Electronics Show (CES) in Las Vegas, Jan. 5-8.

HTC Vive Showcases VR Education Experiences at CES 2017

HTC Vive will be demonstrating more than 30 virtual reality experiences at this year’s International Consumer Electronics Show (CES) taking place in Las Vegas this week (Jan. 5-8).

Memo to OER Purveyors: Teachers Don’t Want Content, Teachers Want Curriculum!

While OER marketplaces tend to tout the amount and types of content on offer, we must remind ourselves that content is not curriculum — and it is curriculum that teachers actually want. We go on to describe the life-cycle of a digital lesson — and argue that support for all the life cycle phases is only just beginning to be provided.

Augmented and Virtual Reality Shipments to Double Each Year Through 2020

Augmented and virtual reality headset sales will see a compound annual growth rate of 108.3 percent from 2015 to 2020, according to a new report from International Data Corp.

Report: Wearable Devices Not Useful Enough

Wearable computing devices need to be more useful to drive adoption, according to a new survey from Gartner.

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