THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


Virtual Tour to Honor Shakespeare's Legacy

To commemorate the 400th anniversary of William Shakespeare's death, Discovery Education will host a free virtual field trip for students worldwide on April 22.

InFocus Intros Smartphone-Sized PC

InFocus today announced a new ultra-portable PC that can connect to an iPad, iPhone, PC monitor, display or projector.

Ed Tech Spending Increases by 7 Percent

Education technology hardware spending increased globally by 7 percent in 2015, according to a new report.

EON Reality Launches Free App for 'Gamified' Learning

EON Reality has just launched a free app that aims to help teachers and students learn with interactive, "gamified" lessons.

New Camera Live Streams Virtual Reality

A California-based company has launched a new camera that can live stream virtual reality to websites and VR headsets.

New Casper Suite Enables Mix-and-Match 1-to-1 and Shared iPads

Software for managing Apple devices in a classroom or other settings has gotten an update to leverage features of iOS 9.3.

Tyler Tech's New Student Portal Gives Stakeholders Access to SIS

Tyler Technologies has launched a new parent-student portal, Student 360, that will provide more access for parents, students and school staff to its student information system.

5 Online Discussion Tools to Fuel Student Engagement

Give students a chance to connect with each other and be heard.

So, When During the School Day Should Teachers Create Curriculum?

OER – Open Education Resources – are being touted by the Department of Education as the key to future of K-12 curriculum. While there is no question that OER are a component of the new digital curriculum, in this blog, we answer the question raised in the blog post’s title.

Learning is in the Conversation: From Monologue to Dialog in the K-12 Classroom

First the educational need, then the technology! Dialogue, not monologue, needs to be a primary learning activity. Supporting dialogue in the classroom, then, is a real educational need. The Collabrify Suite of Apps – free, device-agnostic, and designed expressly for grades 1-8 – meet that real educational need. Read this week’s blog post, increase dialogue by collabrifying your classroom.

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