THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.


It's About the Learning, Not the Technology – Until it Breaks

Providing technical support for a large fleet of devices that travel between school and home is no simple task. Jeff Mao, who helped lead the nation's first statewide 1-to-1 learning program, discusses the importance of updating support models and other ways to stay dynamic and prepared.

East Whittier School District Equips First and Second Graders and Teachers with 1,400 Chromebooks

East Whittier City School District in Whittier, CA is equipping first and second grade students and teachers with more than 1,400 Chromebooks to expand student access to high-quality content and instruction, improve student learning and narrow the achievement gap.

New Documentary Explores Impact of Mobile Devices on Teens' Lives

A new documentary explores the impacts smartphones and other mobile devices are having on teenagers and their social, emotional and psychological lives. “Screenagers: Growing Up in the Digital Age” examines the impact of screen technology on kids and offers parents practical solutions that can work.

Colleges, Universities Host Campus Tours via Snapchat

In honor of College Application Month, a number of colleges and universities are posting video tours of their campuses via Snapchat throughout November.

Discovery Education to Offer Virtual Field Trips of Polar Bear Migration

Discovery Education is teaming up with Polar Bears International to offer a series of free, live, virtual field trips during the annual polar bear migration in Churchill, Manitoba.

OnHand Schools Launches Personalized Learning App for Students in Pennsylvania

OnHand Schools has launched the Kandoolu Learning Navigator, a new personalized learning app that aims to empower educators and engage students in Pennsylvania.

South Dakota College Students Use Pokemon Go to Teach STEM to Fourth Graders

Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.

Report: Charter Schools Saw Higher Ratio of Proficiency on State Tests

The National Alliance for Public Charter Schools has found in a new report that, in school districts where at least 30 percent of students were enrolled in charter schools, nearly all had a higher percentage of students who scored proficient on state tests than their counterparts in traditional public schools.

Canvas Forges Partnerships to Bring New Content to K–12 Classrooms

Canvas, the online learning management system by Instructure, is partnering with several standards-aligned content providers to enable teachers to easily pull content into their classrooms.

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