THE Journal's Mobile Computing + Augmented & Virtual Reality Resources

Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.

New Book Encourages Adults to Better Use Tech with Young Children

A new guide book aims to help adults better use technology with young children and assist them when they are using digital products. “Family Engagement in the Digital Age: Early Childhood Educators as Media Mentors” (Routledge, 2017) features case studies, best practices and helpful hints in chapters written by 25 of the country’s influential early childhood thought leaders. Making it Easier to Use OER is an OER marketplace with 5,000,000+ open education resources. But, most excitingly, they are posting "just" 35 full courses that teachers can "copy and customize." We applaud for taking this major step in providing support for teachers who are trying to #GoOpen!

Explain Everything Unveils New iOS, Android Apps

Explain Everything has relaunched the Android and iOS versions of its interactive screencasting whiteboard tool with an updated interface.

Austin ISD Launches Bus Tracking App

The WheresTheBus app lets parents know exactly where their children are when they ride the school bus home.

Wyoming and New Hampshire Teachers ‘Ramp’ Up STEM Expertise

Teachers completed a 10-day intensive summer program, led by the University of Wyoming, that taught project-based STEM.

Half of Top 10 Global Mobile Phone Vendors See Increased Sales

Five of the top 10 worldwide mobile phone vendors increased sales in the second quarter of 2016, according to tech market research firm Gartner. But Apple has been losing ground in the smartphone arena.

Google Updates Education Apps for Back to School

New features for Google Classroom and Google Expeditions aim to help teachers inspire learning for students, inside and outside of the classroom.

Vermont Schools Have More Computers Than Kids

The number of laptops, tablets and other electronic devices now outnumber the number of K–12 students in Vermont, according to a new Agency of Education technology survey.

Worldwide Revenues for AR and VR to Increase $156.8 Billion by 2020

Worldwide revenues for the augmented reality (AR) and virtual reality (VR) markets are expected to grow from $5.2 billion in 2016 to more than $162 billion in 2020, according to research done by the International Data Corporation (IDC). The $156.8 billion increase represents a compound annual growth rate of 181.3 percent over the 2015-20 forecast period.

Iowa Rehabilitation Services Implements VR for Teens and Adults with Special Needs

Iowa Vocational Rehabilitation Services (IVRS) is incorporating virtual reality technology into its curriculum to spark the interest of special needs students in science, technology, engineering and math (STEM) fields and support their acquiring new, 21st century work skills.

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