Global device shipments will decline 0.3 percent in 2017 as compared to the previous year, before rebounding with a 1.8 percent increase in 2018, according to a new forecast.
The top three market trends fueling the test preparation market in the United States through 2021, according to market research firm Technavio, are: increasing emphasis on private tutoring; rising popularity of benchmark testing; and growing mobile learning, or “m-learning.”
Girls from all over the United States and the world are competing in the Technovation Challenge, a global effort by STEM education nonprofit Iridescent, which has invited girls ages 10-18 to learn and apply technology to try to solve problems in their communities. This year, 11,000 girls worked in teams of one to five to build mobile applications and address the United Nations Sustainable Development Goals, which include quality education and poverty elimination.
Authors and educators Eric Sheninger and Thomas C. Murray offer multiple ways that classrooms and learning spaces can become student-centered, not teacher-centered.
- By Eric Sheninger, Thomas C. Murray
EduGeek offers a number of technical forums, blogs, as well as direct support through its partnerships with Impero, Smoothwall and Promethean World. The platform is used by nearly 90,000 members worldwide.
Follett, a provider of education technology, services and content, this week is rolling out a new tool, Collections by Destiny, which will allow librarians, teachers and curriculum staff to share free or purchased resources across a district, schools or between users.
Pai Technology, a Chinese ed tech company with a Santa Monica, CA office, introduced at the ISTE 2017 conference its newest product, Augie, a robot that teaches kids to code and combines that with augmented reality.
StudySync has launched Unit Creator, a new tool designed to help teachers create new English language arts units for students in grades 6 to 12 from scratch.
zSpace, a Silicon Valley-based mixed reality education company, unveiled at ISTE new additions to its career and technology education (CTE) applications. The interactive GTA Virtual Automotive Training courses use zSpace’s mixed reality environment to give students hands-on experience with all the essentials of auto mechanics.
VR Learn currently offers more than 500 content modules in biology, chemistry, physics and math. The company expects to bring the number of available modules to 700 by mid-2017 and 1,100 by the end of the year.