THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
One can’t pick up a newspaper or a magazine these days without reading about how Artificial Intelligence (AI) is going to change the world — dramatically and fast. Maybe yes; maybe no. But in either case: Why now? Why is there this sudden shift from mobile-first to AI-first? See our blog for the two word answer!
- By Cathie Norris, Elliot Soloway
Wrist-worn devices will drive the market, according to a new forecast, while "lesser-known wearable products, such as clothing and ear-wear, will experience market-beating growth in the years to come."
Kahoot! has launched its mobile app for iOS and Android that is designed to make homework fun and more social for students.
The HP Stream 11 Pro G4 Education Edition notebook features a rugged design with co-molded rubber and a unique impact-dispersion pattern designed to protect the hinges along with a spill-resistant keyboard and an optional "always-on" case.
Visible Body, producer of human anatomy apps, has added augmented reality functionality to its Human Anatomy Atlas app.
Once again this school year, schools will be ramping up robotics programs and opening more makerspaces, according to the latest report from the New Media Consortium and the Consortium for School Networking.
2.1 million augmented reality (AR) and virtual reality headsets shipped in the second quarter of 2017, a 25.5 percent increase compared to the same period of 2016, according to a new report from International Data Corp. (IDC).
"The transition towards more intelligent and feature-filled wearables is in full swing," said Jitesh Ubrani senior research analyst for IDC Mobile Device Trackers.
The Arkansas Department of Education and Facebook are expanding an existing partnership to bring VR education to all of the state’s public high schools.
A charter school in Indianapolis that educates students in recovery with drug and alcohol addictions has turned to virtual reality curriculum to keep their kids engaged in science.
- By Dian Schaffhauser