THE Journal's Mobile Computing + Augmented & Virtual Reality Resources
Here you'll find articles covering 1-to-1 computing, BYOD, augmented and virtual reality and all things mobile! Topics range from strategies for managing devices to news and reviews about new hardware and software.
While schools around the country are banning fidget spinners, an app version by gaming company Ketchapp has passed 7 million downloads.
The Rhode Island chapter of the American Civil Liberties Union recently examined the privacy policies in place at 22 school districts that offer laptops for home use during the school year. All 22 districts revealed that their policies require parents to acknowledge that there is no expectation of privacy when a school issues a device to a student.
A Microsoft project called "Project Torino" will teach blind students from seven to 11 years-old how to program and apply design thinking to projects.
- By Dian Schaffhauser
Millions of classrooms worldwide using ThingLink image and video editors to create interactive digital content can now tap search filters on platform.
The department is hosting an expo to familiarize educators with tools that facilitate immersive learning experiences.
Apple has released its first full-year course to teach college students how to design mobile apps using the Swift programming language.
It is essential for all K–12 students to be provided with a district purchased personal device in order to meet the demands of 21st century competencies for everywhere, all-the-time learning as framed in the Partnership for 21st Century Learning.
There is always a new new thing in technology. In contrast, in K-12, at the heart of the classroom is — and will be for the foreseeable future — the old old thing: curriculum. But, where is that curriculum, the fuel for the 1-to-1 classroom, going to come from? From the new new thing, of course – as we argue in this week’s blog post.
- By Cathie Norris, Elliot Soloway
Alongside Google’s annual developer conference last week, the company held its fourth annual Youth I/O event at the Shoreline Amphitheater in Mountain View, CA. Neary 150 students in grades 5-7 from around the Bay Area participated in activities that focused on digital storytelling, inventing, science and computer science (CS), according to a company blog post.
At Google I/O 2017 this week, Google revealed plans to bring augmented reality to its immersive education platform Google Expeditions. Expeditions AR will enable students to see 3D models of objects like volcanoes, DNA molecules and more up close in a virtual environment.