K-12 Technology News
Here you'll find the latest news from the education technology world, from the newest hardware and software releases to policy and funding updates to research reports to school and district tech initiatives. Looking for more in-depth coverage of important topics? Be sure to visit our Features page.
Math teachers and others who are attending the National Council of Supervisors in Mathematics (NCSM) annual conference April 3-5 or the National Council of Teachers of Mathematics (NCTM) annual conference April 5-8 can see Casio's new fx-CG500 graphic calculator in action.
Mobile learning is the top priority for K–12 IT leaders, according to the fifth annual K–12 IT Leadership Survey published by the Consortium for School Networking (CoSN). It’s the first time mobile learning ranked as the highest priority in the survey.
A trio of tech entrepreneurs have launched Codeverse, the world’s first “hackable” classroom, studio and vertically integrated technology platform designed to teach children ages 6 to 12 the skill of coding. The studio is scheduled to open in Chicago in July.
Texas-based ed tech company Lightspeed Systems has released Web Filter 3: Longhorn, a new version of its content filter for schools. The upgrade offers new features to facilitate user identification, activity reporting and safe web browsing, as well as hundreds of other enhancements.
The United States is expected to spend the most of any country on these two systems in 2017 — $9.7 billion, according to a report from the International Data Corporation.
The virtual schools market in North America is expected to grow at a compound annual growth rate of 12.82 percent during the period 2017-2021, according to a new report.
AcademicWorks, a scholarship management company for K–12, higher education, foundations and grant-making institutions, has been acquired by Blackbaud, a cloud software company powering social causes.
In the city that has been leading the fight to slow climate change, students will soon spend class time using an augmented reality (AR) game to figure out how to reduce greenhouse gas emissions.
Edgenuity, a provider of K–12 online and blended learning, is offering California high school students innovative new courses, including a state-required contemporary health course and a suite of electives that have earned “a-g” approval.
Each VR "book" incorporates virtual field trips, interactive games and learning activities, a "theater" experience, a teacher demo of an experiment and access to online assessments.
- By Dian Schaffhauser