K-12 Technology News
Here you'll find the latest news from the education technology world, from the newest hardware and software releases to policy and funding updates to research reports to school and district tech initiatives. Looking for more in-depth coverage of important topics? Be sure to visit our Features page.
Minecraft: Education Edition is also expected to be updated to version 1.0.1 later this spring, incorporating several new features — from texture pack support to Command Blocks to ... llamas.
Blackboard has launched Blackboard Classroom, a cloud-based digital learning environment for K–12 built around the company's learning management system.
To celebrate National Teacher Appreciation Week this week (May 1-5), GoFundMe in partnership with Yoobi has launched a $100,000 national contest called “We Love Teachers." The global crowdfunding platform has also released a free, online guidebook specifically for K–12 teachers.
Despite gloomier predictions, the mobile phone market grew 4.3 percent worldwide in the first quarter of 2017, with No. 1 Samsung and No. 2 Apple declining slightly in their overall share of the market as Chinese manufacturers surged upward.
Working together, Nathan Grundahl, Anne Larson and Michael Mades of Sun Prairie Area School District in Wisconsin developed a six-step process that the district used to map out its successful LMS implementation. Here’s how they did it.
- By Nathan Grundahl, Anne Larson, Michael Mades
The itslearning learning management system (LMS) has increased integration to popular cloud apps like Microsoft’s Office 365 and Google’s G-Suite, enabling users to more easily add cloud files from these plattform into courses, assignments, the itslearning library and other features within the LMS.
Marcia Osterink is a Southern California arts teacher and the creator of Arts Attack, an award-winning art curriculum designed for K-8 that’s available on DVD and streamable online.
Sharpstown High School students were introduced to Atkins Nutrition’s VR game, Sugar Goggles, which takes players through the human body. The VR game was made to educate students early on how to make healthy choices when it comes to food in a fun, engaging way.
New data from a survey of more than 37,000 educators revealed that first-year teachers aren't using tech in the classroom as much as their more experienced colleagues even though they have a higher opinion of their own technological abilities.
Digital Promise has selected four schools for its filmMAKER Challenge, a contest supported by Chevron that asked students to reinvent an everyday product into something "more sustainable, beautiful or accessible," and submit a short documentary about their experience. California, Pennsylvania and Vermont schools were chosen and will present the winning projects at upcoming Maker Faires.