K-12 Technology News
Here you'll find the latest news from the education technology world, from the newest hardware and software releases to policy and funding updates to research reports to school and district tech initiatives. Looking for more in-depth coverage of important topics? Be sure to visit our Features page.
South San Antonio Independent School District has upgraded to a private, fiber-optic broadband network to support data, video and voice services at the district's 16 schools and administrative facilities.
Laconia School District in New Hampshire plans to implement high-speed, fiber-based Internet service to support its three elementary schools, middle school, high school and regional technical center.
A small network of public high schools in Rhode Island has added zSpace virtual reality technology to its student technology offerings.
- By Dian Schaffhauser
This past Saturday students had a chance to take the new SAT exam, and a post-test survey revealed that most students preferred the new format, found the reading test easier than they expected and considered the test items reflective of what they were learning in school.
- By Dian Schaffhauser
Apex Learning has unveiled a new set of comprehensive courses ready to debut for the 2016-2017 school year.
Kickboard has added a new response-to-intervention feature to its school-wide behavior management system.
Ricoh has launched the Multifunction Printer for Education Series, a collection of printers designed to better integrate into classrooms and other educational settings by interfacing with learning management systems, cloud storage and print management software.
Researchers from the UCLA Graduate School of Education and Information Studies have been awarded a $2.8 million grant from the National Science Foundation to develop and study a professional development program to help middle and high school science educators teach their students to argue scientifically.
Virtual reality devices will grow by nearly 85 percent for the next five years, driven in large part by gaming and educational applications, according to a new report from ABI Research.
Wearables are not just for gadget enthusiasts and early adopters anymore. They've gone mass-market. More than 71 million wearables were shipped in the last year, according to a new report.