K-12 Technology News

Here you'll find the latest news from the education technology world, from the newest hardware and software releases to policy and funding updates to research reports to school and district tech initiatives. Looking for more in-depth coverage of important topics? Be sure to visit our Features page.


Forecast: AR and VR Headset Sales to Return to Strong Growth Following Lackluster 2017

Augmented and virtual reality headsets will see a compound annual growth rate of 52.5 percent through 2022 despite a lackluster year in 2017, according to a new forecast from International Data Corp. In 2017 the market saw a decline, largely because of reduced shipments of screenless V.R. viewers, which in turn was a result of vendors ceasing to bundle the viewers with smartphones. Following last year's poor showing, however, I.D.C. predicts strong growth this year, with shipments surging to 12.4 million units on a 48.5 percent C.A.G.R.

Why Game-Based Learning Works for This Math Teacher

When Giulia Bini introduced the use of a video game in her high school calculus class, she saw a 100 percent pass rate on testing about limits compared to 80 percent in the previous year; plus, grades rose by 10 percent. The game she used, Variant: Limits by Triseum, places players on an imaginary planet. To rescue the planet from "imminent doom," they help "Equa," the main character, solve a series of increasingly tough calculus problems.

Harvard, Florida State, MIT Research to Tackle Young Child Reading

The work will encompass multiple streams: use of brain research; development of diagnostic tools and interventions to help young children before they fail; and build-up of capacity among educators, parents, other caregivers and policymakers to understand personalized learning and its instructional strategies.

Recipients of 2018 McGraw Prize in Education Revealed

Next month's ASU+GSV Summit in San Diego is the venue where three people will be recognized for their innovative contributions to education. They include an individual who has brought coding to girls, another who has dived into the science of learning and a third who has used data to increase student achievement at his university.

Walton Grant will Ready Principals to Run 'Autonomous' Schools

A $1.7 million grant will help Indianapolis Public Schools as the school system shifts away from centralized support and its principals take on more autonomy. According to the final paperwork, the purpose of the grant is "to support the development of internal capacities, processes, and systems necessary for implementing full, building-level autonomy for every IPS school."

MERLOT Updated for Better Searchability

MERLOT, the granddaddy of open educational resources developed by the California State University system, has entered its third decade of operation with a new facelift. The project, as always, provides a gateway to OER. But with its newest release, search functionality has been expanded and coding has been done using responsive web design to make it mobile device-friendly.

E-rate Delays and Denials 'Unjust,' According to EducationSuperHighway

The organization blames the Federal Communications Commission, which oversees E-rate program administrator Universal Service Administration Company (USAC). The FCC could accelerate approval of fiber broadband projects, the new site asserted, by directing USAC "to eliminate the red tape in the E-rate application process."

Parents Prefer E-Mail for School Messages — Far and Above Auto-Phone, Texts, Facebook

The only people who seem to want face-to-face meetings and personal phone calls anymore are school principals. Four in five parents consider e-mail the most effective way for schools and districts to communicate with them.

Report Explores Potential of Wearables, AR and VR in Education

A new whitepaper from personalized learning nonprofit KnowledgeWorks explores how wearables, augmented reality and virtual reality could play out in education. Vignettes drill into how educators could use these technologies in and out of the classroom to add "digital depth" to physical reality to increase student engagement, enhance the personalization of learning, help people understand others' experiences and perspectives, generate greater levels of self-awareness and foster critical thinking.

Recorded Books Adds All-You-Can-Watch Streaming Video Service for Libraries

Binge-viewing could be coming to a library near you. RBmedia, which owns Recorded Books, has released an unlimited streaming video service for libraries, as well as a new version of its app to allow patrons to access multiple content services, including the streaming shows. RBdigital, the specialized streaming video service, will give library users the chance to view videos from RBmedia's licensed content in the same way they watch shows on Netflix. They'll be able to watch as many shows as they like in a seven-day period while the library pays for a single checkout.

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