K-12 Technology News
Here you'll find the latest news from the education technology world, from the newest hardware and software releases to policy and funding updates to research reports to school and district tech initiatives. Looking for more in-depth coverage of important topics? Be sure to visit our Features page.
Fifty-nine percent of Americans who have completed or plan to do back-to-school shopping this year expect to buy tech products or tech accessories — an increase of 12 percent over last year, according to research released today from the Consumer Technology Association.
Back-to-school shopping is in full swing, and 81 percent of K–12 teachers say they now shop online for classroom items, according to a new survey released by SheerID, a verification company, and Agile Education Marketing.
Galxyz, a company that develops game-based science education apps for elementary school students, has partnered with Popular Science to launch a new co-branded microsite featuring Galxyz's intergalactic science adventure game, Blue Apprentice.
Edmodo, a social network for schools, has rolled out a collection of updates focused on communication, collaboration and resource sharing and discovery ahead of the beginning of the 2016-2017 school year.
Due to popular demand, the company added a teacher-student chat feature to the classroom management tool GoGuardian Teacher.
Florida's Broward County Public Schools will expand its use of an online math program for gifted students from about 40 students to several hundred over the course of the next few years.
Middle school girls received a major dose of real-life engineering exposure during four week-long camps that took place this summer at the University of California, Berkeley.
- By Dian Schaffhauser
The California Department of Education has launched Collaboration in Common, a professional learning and resource sharing network for California educators.
Three STEM education programs at MIT received a $1 million gift to support ongoing efforts that connect underrepresented youth to opportunities in the computer science and engineering fields.