About 10,000 teachers were busy at work this summer participating in Project Lead the Way’s Core Training program, which seeks to empower teachers to take a hands-on, project-based approach in STEM instruction.
Educators and nonprofits in Texas, California and Maine will use TI’s Power of STEM Education grants to provide professional development opportunities and introduce STEM programs.
The United States Department of Defense has chosen a partner for a possible five-year contract to provide professional development to teachers at its elementary schools on military installations in foreign countries.
The California Department of Education has launched Collaboration in Common, a professional learning and resource sharing network for California educators.
The Simon Initiative at Carnegie Mellon University (CMU) has concluded its 12th annual LearnLab Summer School, a week-long intensive course that teaches graduate students, working professionals and researchers about CMU-developed tools that merge education, data and technology.
Performance Matters has introduced Truenorthlogic Observation, an online system for conducting classroom observations, collecting evidence and sharing feedback.
New York University's Tandon School of Engineering will launch its fourth annual STEMNow program this week in an effort to inspire excitement about science, technology, engineering and math among K-12 students.
The International Association for K-12 Online Learning (iNACOL) will host a webinar August 10 exploring how the Assessment for Learning Project is reevaluating the ways assessments can support deeper learning.
Performance Matters has launched the Performance Matters Platform, a new tool designed to bring together teacher professional development and student assessment.
A couple of the ingredients that made ISTE 2016 unique were what the conference called “Poster” and “Playground.” Poster was an area of the Colorado Convention Center where teachers demonstrated technologies they’ve successfully used in the classroom. Playground featured hands-on workshops with educators and students exploring everything from mobile learning and games to virtual reality and the maker movement.