Reviews


This Computer Science Curriculum is Built to Integrate with Existing K–12 Instruction: Ed Tech Chat from ISTE Live 2022

From ISTE Live 2022 this week in New Orleans, take a sneak peek into the Codelicious K–12 computer science curriculum, built to be easily integrated into existing instruction and across subjects — and accessible to all teachers regardless of their familiarity with computer science principles.

How to Start Teaching Coding with No Experience & No Equipment: Ed Tech Chat from ISTE Live 2022

From ISTE Live 2022 this week in New Orleans, Ashlynn Schindler-Kota introduces THE Journal readers to CoderZ’s game-based coding education platform that teaches kids ages 8+ coding, STEM, computer science, and critical life skills — and why even teachers with no computer science experience can teach coding using CoderZ.

Watch a Quick Demo of Promethean's New ActivPanel 9 Display: Ed Tech Chat at ISTE Live 2022

Watch a thorough 4-minute overview of Promethean's new ActivPanel 9 Interactive Display for Education, unveiled on June 27 at ISTE Live 2022 in New Orleans in this video demo live from the expo hall.

Applications Now Open for ClassTag's $10K Community Engagement Grant

K–12 community engagement platform ClassTag has opened applications for its Community Engagement Grant, which will recognize a U.S. school district for engaging with families, staff, and the community in “the most creative ways,” the company said.

Savvas Enhances myView Literacy Program with New Features Based on Science of Reading Research

Savvas Learning Company has added interactive reading resources to its K–5 core curriculum platform myView Literacy, the company announced today, injecting Science of Reading research in an effort to boost the platform’s impact on student reading achievement.

IBM Invites K-12 Schools in U.S. to Apply For Cybersecurity Grants of $500K Apiece

IBM will provide resources and staff support worth $3 million to help address cybersecurity resiliency in schools to six K–12 school districts in the United States for the second consecutive year, according to a news release.

Youth Esports Provider Vanta Leagues to Expand into High Schools in the Fall

Youth esports organization Vanta Leagues has announced it will expand its programming to include high school students beginning this fall, raising the maximum player age to 18 from 14, making Vanta’s free esports set-up guide and league organization structure accessible at no cost to high schools nationwide.

Deadline is May 1 for NEA Foundation Learning and Leadership Grants for Individual, Group PD Activities

The NEA Foundation’s Learning & Leadership Grants program is accepting applications through May 1 for the summer 2022 funding period; school support staff, teachers, and specialized instructional support staff are eligible to apply.

Kentucky Initiative Aims to Take Project-Based Learning Program Into a Third of State's Public Schools

Professional development provider PBLWorks has announced a new four-year partnership with the Kentucky Department of Education to provide training and support in project-based learning for educators across the state’s K–12 schools.

AT&T Launches Free Digital Learning Platform Featuring Popular WarnerMedia Characters

AT&T has launched a free digital learning platform for K–12 students called The Achievery, aimed at making distance learning more engaging, inspiring, and entertaining, AT&T said in a news release.

Whitepapers