STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
At a recent workshop hosted by public and private leaders in tech, diverse groups of high school students in Atlanta, GA practiced their coding skills and gained first-hand experience building and programming microcontrollers.
Follett, a provider of education technology, services and content, this week is rolling out a new tool, Collections by Destiny, which will allow librarians, teachers and curriculum staff to share free or purchased resources across a district, schools or between users.
Pai Technology, a Chinese ed tech company with a Santa Monica, CA office, introduced at the ISTE 2017 conference its newest product, Augie, a robot that teaches kids to code and combines that with augmented reality.
zSpace, a Silicon Valley-based mixed reality education company, unveiled at ISTE new additions to its career and technology education (CTE) applications. The interactive GTA Virtual Automotive Training courses use zSpace’s mixed reality environment to give students hands-on experience with all the essentials of auto mechanics.
VR Learn currently offers more than 500 content modules in biology, chemistry, physics and math. The company expects to bring the number of available modules to 700 by mid-2017 and 1,100 by the end of the year.
At the ISTE (International Society for Technology in Education) conference this week, XYZprinting demoed a few 3D printers that can be used by individuals with varying 3D printing experience. In addition, the company made its Next Generation Science Standards-aligned STEAM curriculum widely available and kicked off a new educator ambassador program.
The program supports the adoption of unmanned aerial vehicles (also known as drones) in classrooms, labs and field work.
CodeMonkey, a game-based learning platform that can teach kids to code, has launched the Game Builder platform, which enables students to build and design their own online games.
OpenEd, an online library of standards-aligned educational assessments, homework and more resources for K–12 teachers, will be showcasing its platform at the ISTE (International Society for Education in Technology) conference taking place next week, June 25-28 in San Antonio, TX.
A3 Education, an education management and consulting company of 15 California schools, has partnered with Acer America to launch a free, online class this summer that equips students with programming skills to design and build Internet of things (IoT) devices.