STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Knox Middle School of San Diego Unified School District has received a $5,000 Barona Education Grant to develop an "innovative robotics program."
In an effort to increase the technology talent pipeline in Montana, Big Sky Code Academy will expand professional development opportunities to educators through local district partnerships with Code.org.
Indiana-based Purdue University is working with Indianapolis Public Schools (IPS) to build a STEM-focused, charter high school. Purdue Polytechnic High School is scheduled to open next year and it now accepting applications for enrollment.
A new report from the Education Commission of the States examines the Utah STEM Action Center’s success in researching and implementing STEM policy and offers key practices for other policymakers.
The governor of California signed a bill that aligns with President Obama’s Computer Science for All Initiative, initiating a three-year planning process to bring coding curricula to every grade in California’s public schools.
Middle schools across the county are invited to enter the 2016-17 “Let It Grow” earth science contest, which will award six schools agricultural grants ranging from $1,000 to $5,000.
Teachers from elementary, middle and high schools in Tuscola County, MI will join students and professors from the University of Michigan on a dig to excavate the bones of an 11,000- to 13,000-year-old mastodon.
Dig-It! Games has launched episode one of its new game ExoTrex, the first in a planned series of three episodes that aim to educate and motivate students through scientific space adventures.
The National Science and Technology Medals Foundation launched an online platform offering three engaging “experiences,” or activities, that highlight the work of American scientists and technologists.
A new massive open online course (MOOC) launching today uses augmented reality (AR) technology to teach about the water cycle — and how to build AR models for future coursework.