STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
More than 16,000 students, teachers, industry professionals and others attended the 53rd annual SkillsUSA National Leadership and Skills Conference, a SME and Stsratasys-hosted conference that showcases career and technical education students participating in SkillsUSA.
DreamBox Learning is out with a professional development solution that leverages real-time student data from the company's adaptive learning platform for mathematics.
Prodigy, a mathematics gaming company, recently made 120 examples of math word problems for students in grades 1-8 available to teachers at no cost.
The global educational toys market is anticipated to grow at a compound annual growth rate (CAGR) of close to 10 percent from the present to 2021, according to a recent report by market research firm Technavio.
The no-cost program is intended to woo more women into data security.
- By Dian Schaffhauser
A University of California, Irvine group of faculty members and private sector cybersecurity experts has decided to take on cyber threats by applying a multidisciplinary approach that involves technology, law and policy. One of their projects involves experts from the Anaheim Union High School District, Santa Ana Unified School District, Cypress College and others to create cybersecurity curricula for high school students, for example.
School districts in Tennessee, Missouri, South Carolina and other states have canceled class Aug. 21, owing to a total eclipse of the sun expected on that date across a wide swath of the United States.
LearnZillion, a K–12 curriculum-as-a-service (CaaS) company, is partnering with Canadian ed tech company D2L to integrate LearnZillion’s standards-aligned curricula into D2L’s Brightspace Lessons learning management system (LMS).
Mining two years’ worth of expert feedback, a nonprofit has identified six root causes to more than 100 issues facing STEM education today. The resulting “Grand Challenges” interactive map is a two-year project from 100Kin10 based on input from teachers, principals, nonprofit leaders, researchers, policymakers, union representatives and other education stakeholders within its network.
Mouse, a New York-based nonprofit, is launching a handful of STEM courses this fall, aimed at teaching students new skills based on cutting edge technology.