STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Makeblock, a DIY and STEM education robotics construction company, has received the Red Dot Award 2017 for product design for two products: Airblock, a modular and programmable drone designed for STEM education; and Neuron, a programmable building blocks platform that teaches kids gadget building.
According to a new research project, children who engage in scientific activities at an early age (between birth and age 8) develop positive attitudes toward science, build up their STEM "vocabularies" and do better at problem solving, meeting challenges and acquiring new skills.
- By Dian Schaffhauser
Waco Independent School District (Waco, TX) has extended the amount of class time spent teaching STEM topics to its pre-K students from two minutes to an average of 36 minutes per day.
PASCO Scientific in partnership with the National Science Teachers Association has selected three teachers for their annual awards program for middle and high school educators who have implemented inquiry-based and technology-infused STEM programs at their schools.
The largest mobile STEM lab of its kind in the country will be touring Maryland schools to help drive student interests in STEM. The Mobile eXploration Lab, or MXLab for short, will deliver hands-on biology, chemistry, environmental science and other STEM experiences to high schoolers.
Code.org, the organization behind Hour to Code, will shortly pilot a new middle school/lower high school introductory computer science course that will be free when it's released. For a short time it's also taking applications for free professional development to help teachers prepare.
- By Dian Schaffhauser
Both Common Core and NGSS emphasize the importance of speaking, listening and communicating about mathematical and scientific concepts. Integrating literacy tools into STEAM subjects does more than help students and teachers fulfill objectives. Better literacy helps students identify and more thoroughly understand key concepts.
MusicFirst has teamed up with Soundtrap, an online music studio that allows users to record songs and podcasts, to offer a cross-platform music creation within its portfolio, the MusicFirst Online Classroom.
Every year, legions of K–12 students read through Shakespeare’s plays and sonnets in their English and language arts classes, but do they really understand what they’re reading? One website aims to make sense of the Bard’s poetic yet perplexing lines in modern English for contemporary young readers.
The Indiana Department of Education has awarded grants to 32 school districts to help boost students’ use of technology in the classroom, according to the Associated Press.