STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Active Learning Day Promoted Hands-on STEM Ed

Active Learning Day was the culmination of an effort by several education organizations and the White House to promote student participation in hands-on activities that would help them learn STEM subjects.

Kid Science Advisors Talk STEM at White House

At the White House earlier this month, select K–12 students offered their best advice for improving STEM education in the United States.

National Math Teachers Council Warns of OER Risks

The National Council of Teachers of Mathematics (NCTM) released a statement last week warning of the risks involved in relying too heavily on open educational resources, or OER.

Triseum Unveils 3D Game That Teaches Calculus

A Texas-based education gaming company founded through the LIVE Lab at Texas A&M University unveiled a new game focused on calculus at Educause 2016.

Solar Energy Kit Recognized as a Top New Product

The KidWind Solar Energy Exploration Kit and the Investigating Solar Energy lab book have led Vernier Software & Technology to win another award from Tech & Learning.

GEMS Education and Carnegie Mellon University Partner to Create STEM and Robotics Labs

GEMS Education and Carnegie Mellon University’s CREATE Lab (Community Robotics, Education and Technology Empowerment Lab) are collaborating to develop a STEM-based learning laboratory and robotics curricula for pre-K–12 students worldwide.

What Makes a Great Makerspace?

As schools across the country are demonstrating, makerspaces aren't just about technology. They're about giving outlet to students' creativity. Spaces can be as elaborate as sophisticated machine shops or as simple as libraries converted to support hands-on learning.

3D Printer Shipments to Double in 2016

Global sales of 3D printers will more than double from last year to 2016, growing 108 percent from 219,168 shipments to 455,772, according to a new report from Gartner.

Stanford VR Project Shows Students Oceans of the Future

A new, free virtual reality program allows users to explore just what happens as climate change kills off coral reefs.

Race, Gender Gaps Persist in Computer Science Education

Google for Education and Gallup, a research and consulting company, have published new reports on the status of computer science education in the United States.

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