STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
An "assistance rod" that acts as a "rescue pack" for baby sea turtles. An improved cochlear implant that allows its wearer to hear a wider range of frequencies. An environmentally-friendly food wrap that will change color when the food inside has spoiled or been contaminated. Those are some of the winning student entries from previous "ExploraVision" science competitions. This year's event will be open for registration from K-12 students until Feb. 8, 2018.
- By Dian Schaffhauser
Students at 57 NAF academies this year will have a chance to develop Android mobile apps using Lenovo devices and win tech prizes,
The fab labs were created by the public university with help from Toyota, the W.M. Keck Foundation and Motivo Engineering to address several issues described as “the heart of the STEM crisis” by the organizations.
The Oregon Trail Experience is one of several partnerships that Microsoft has recently taken on to boost its education offerings.
Through acquiring Globaloria, Carnegie wants to strengthen its mathematics and computer science offerings, since the two subjects often go hand-in-hand in STEM education.
STEAM teachers in grades 6-12 can submit an application through Nov. 9 for a chance to win a share of $2 million worth of Samsung tech.
Students can connect to Rover through the TI Innovator Hub with a TI-84 Plus CE or TI-Nspire CX graphing calculator and program the robot to draw, dance or crash.
The kit (typically priced at $150) includes an Arduino sensor board, which lets students conduct basic coding experiments and collect data through small, commercial satellites.
Wonder Workshop, provider of classroom robots Dash and Dot, has launched the 2017-2018 Wonder League Robotics Competition.
Non-profit education research group LRNG-GlassLab is seeking teachers in grades 5-11 interested in trying a follow-up to GlassLab's collaboration game, Deep Sea Crisis, as part of research project.
- By Dian Schaffhauser