STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
More than 46,000 students worldwide are expected to build robots and STEM skills during the FIRST Tech Challenge, “Velocity Vortex,” which kicked off Sept. 10 and continues through 2017.
A Pennsylvania State University research project is exploring the possibility of using 3D printing and interactive technology to teach middle school students about the human brain.
A five-year study from George Washington University, George Mason University and SRI International found 14 traits that exemplary STEM high schools have in common.
Texas Instruments has introduced a new learning tool designed to help students learn more about coding and engineering design.
Vernier Software & Technology will reprise its free, hands-on workshops for classroom teachers this fall to help them incorporate the company's data-collection technology into their teaching.
The U.S. Census Bureau unveiled yesterday an updated program that provides free online activities, games and other resources to help students understand statistical concepts and improve their data analysis skills.
Between Sept. 15–30, teachers can enter a giveaway contest from REcharge Labs to win free STEM kits.
Ardusat launched a new platform, the Experiment Hub, that provides tools to help teachers guide their students through hands-on experiments.
A North Carolina university is working with a recreation center down the block from campus to teach elementary and middle school kids in the neighborhood how to code.
- By Dian Schaffhauser
Special education educators now have access to a math-learning app, as part of an online catalog of apps for students in special education.