STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
New for 2017, SparkFun has launched a formal grant program that is awarding prize packages and sponsorships on the monthly basis to educational and non-profit organizations to support makerspaces, coding, robotics labs and STEM- and STEAM-related activities.
Makerspaces can be a powerful tool to link STEM and the arts — and engage students in every subject area
- By Stephen Noonoo
High school students in New York have figured out a creative way to help feed city residents in need. Students attending schools that are part of the city's "Renewal Schools" program can convert their work in solving math problems into points that are turned into donations.
- By Dian Schaffhauser
Vernier Software & Technology today launched its Go Direct family of sensors, which includes 16 new sensors that enable scientific data collection wirelessly or via a USB connection. Vernier is exhibiting at TCEA 2017 in booth 1539.
In en effort to engage students in immersive learning, an Iowa elementary school within the Davenport Community School District has begun using Oculus Rift VR headsets and VR curriculum from VictoryVR in their science classes.
Education services provider Follett has forged a new partnership with a New Zealand-based publishing company, expanding Follett’s library offerings by 300 fiction and nonfiction titles for K–2 classrooms.
A new study of South Carolina charter schools found that 26 to 42 percent of South Carolina's charter schools were "beating the odds" on the state's learning standards in 2013-2014.
- By Dian Schaffhauser
TakeLessons, an online marketplace for finding and vetting instructors, earlier this week introduced an affordable way for learners of all ages to receive instruction from real teachers over the internet and in-person.
Carnegie Learning, a provider of software- and web-based personalized learning solutions, has joined more than 300 education technology companies in signing a pledge to protect student information.
Coding is gradually making its way from club to curriculum, thanks largely to the nationwide science, technology, engineering and mathematics (STEM) phenomenon embraced by so many American schools.