STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


STEM Contest to Award $20,000 in Drone Gear

PCS Edventures is hosting a STEM-focused video contest that will award nearly $20,000 in drone gear to five students and their schools.

Digital Promise Develops 'Map' to Help Schools Face Common Challenges

The Digital Promise Research team worked with school districts in its League of Innovative Schools to create an online tool that suggests resources for helping address common challenges found in education. The "Challenge Map" covers 36 different challenges, including supporting English language learners, assessing 21st century skills and addressing social-emotional learning.

Minecraft, Code.org Releasing New Hour of Code Tutorial

On Nov. 1, Microsoft will be releasing its newest Minecraft Hour of Code tutorial, which, according to a recent announcement, could be "possibly the most adventurous tutorial yet." The company has teamed up with Code.org for the release of "Voyage Aquatic," in which students "explore aquatic worlds and uncover hidden treasure" by writing code to instruct agents to execute commands.

Texas Charter Operator Gets Millions to Grow STEM Program into Elementary Schools

Harmony Public Schools, a charter network in Texas, will be dedicating a new five-year, $7.9 million grant to expand a STEM project-based learning model from middle and high school into its elementary schools. "Launching Elementary Academic Foundations to STEM" or "LEAF to STEM," as the initiative is named, will reach 7,000 students in 16 elementary schools.

Nintendo Bringing Labo to Classrooms

Nintendo is working with the nonprofit Institute of Play to bring its popular Labo kits for Nintendo Switch to classrooms in North America. The Institute of Play is developing STEAM curriculum and a teacher guide for Labo and is seeking classrooms to participate.

STEM Outcomes for English Language Learners Fail to Meet Expectations

A new report from the National Academies of Sciences, Engineering and Medicine takes a comprehensive look at the state of English learners in STEM education and provides recommendations on ways to improve outcomes.

Extreme Redesign Challenge Calls on Students to Submit 3D Designs

College, middle and high school students have the opportunity to win scholarships by showing off their 3D design prowess.

Students to Learn App Design with Swift Programming Online

Genesys Works teamed up with Columbia College Chicago Online to deliver online Swift coding programs for local students, using K-12 curriculum created by Apple for its Everyone Can Code initiative and resources created by the college.

Discovery Co-Hosts Virtual Field Trip of Nuclear Power Plant

Discovery Education is hosting a free virtual field trip to a nuclear power plant Oct. 15, cosponsored with the Center for Nuclear Science and Technology Information. The event takes place between 1 p.m. and 1:30 p.m. Eastern time.

Survey: Higher-Level Tech Skills Lacking in K–12

While teachers strongly support the infusion of technology into student learning, a survey found that their schools still face multiple hurdles in that pursuit, including a lack of computing devices, too much emphasis on passive activities and insufficient professional development to help educators understand how to teach with tech.

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