STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Grant Enables Georgia State Professional Learning Partnership

Georgia State University, Clayton County Public Schools and Curriculum Associates are working together to find ways to effectively teach math and improve student achievement.

Vernier Adds Human Physiology Tools

Vernier Software & Technology is introducing two new sensors to help students understand human physiology.

LEGO Ed and FIRST Launch League for Younger Students

The FIRST LEGO League Jr. Discovery Edition will invite teams of four children to build a solution to a given challenge using LEGO DUPLO pieces. The goals are to help them gain confidence, begin to develop skills for facing future challenges and discover the fun of learning.

Number of Female Students, Students of Color Tackling Computer Science AP on the Rise

The College Board has released some preliminary data on the Advanced Placement Computer Science Principles assessment for 2019. Three years after the launch of the course and its exam, according to the nonprofit, participation has more than doubled. Over the same period, the number of female students and students of color tackling AP CSP also more than doubled.

STEM Grants Focus on Health Sciences and Mental Health

In the previous two years teachers have received almost $190,000 to support their classroom needs.

T-Mobile Launches Changemaker Challenge

T-Mobile is kicking off its second annual competition to encourage young people to create projects that can help their local communities.

Google Names Science Fair Winners

Google’s contest to help students develop new ideas to further their STEM educations has selected its winners.

Ozobot Classroom Aims to Make STEAM Learning Measurable

Ozobot is launching what it’s calling the first “STEAM learning management system,” Ozobot Classroom.

Esports League Bundling Gaming PCs into Membership

The High School Esports League, which claims a membership of 1,500 high schools, is offering the "HSEL Esports Equipment Bundle" for $4,000 per year.

Residential STEM High School Getting Second Campus

Plans are for 300 students from across the state to reside at the school, most, if not all, juniors and seniors. A bond package passed by voters in 2016 provided the project with $58 million, which has an estimated project budget of $73 million.

THE News Update

Sign up for our newsletter.

Terms and Privacy Policy consent

I agree to this site's Privacy Policy.

Whitepapers