STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
In an effort to engage students in immersive learning, an Iowa elementary school within the Davenport Community School District has begun using Oculus Rift VR headsets and VR curriculum from VictoryVR in their science classes.
Education services provider Follett has forged a new partnership with a New Zealand-based publishing company, expanding Follett’s library offerings by 300 fiction and nonfiction titles for K–2 classrooms.
A new study of South Carolina charter schools found that 26 to 42 percent of South Carolina's charter schools were "beating the odds" on the state's learning standards in 2013-2014.
- By Dian Schaffhauser
TakeLessons, an online marketplace for finding and vetting instructors, earlier this week introduced an affordable way for learners of all ages to receive instruction from real teachers over the internet and in-person.
Carnegie Learning, a provider of software- and web-based personalized learning solutions, has joined more than 300 education technology companies in signing a pledge to protect student information.
Coding is gradually making its way from club to curriculum, thanks largely to the nationwide science, technology, engineering and mathematics (STEM) phenomenon embraced by so many American schools.
The program, the Emperor Science Award, now in its second year, will award 100 high school students with mentoring opportunities that will include placement with a "university-level research scientist on a rewarding multi-week cancer research project." Winners will also receive a Google Chromebook and will be eligible for a stipend of up to $1,500 to cover expenses.
The Coweta County School System in Georgia is piloting the Labdisc portable STEM lab from Boxlight, as part of efforts to prepare for Georgia’s new science standards and usher in a hands-on, inquiry-based approach to its classrooms.
RobotLAB, a San Francisco-based ed tech company, has launched a new digital platform that aims to transform the learning experience by providing robot-based lessons for a wide range of subjects and age levels. RobotLAB will be at the TCEA conference in Austin, Feb. 6-10.
Early education software developer Alive Studios has released a line of classroom solutions that use hands-on augmented reality technology to deliver engaging math and English instruction. Using the 20-point Touch Mat technology offered from Sprout Pro by HP, the Learning alive Suite can be fully utilized without 3D glasses.