STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


LA Unified Promotes CS Education; Conflicted on 1-to-1 Devices

At the same time that Los Angeles Unified School District voted to promote computer science education and reduce the "digital divide," the country's largest school system also is trying to bring back 1-to-1 computing devices in a big way almost four years after it canceled its last major attempt. However, the latest effort has hit a funding obstacle.

STEM: At the Crossroads of Traditional and Online Learning

In this guest viewpoint, FIRST President Donald E. Bossi argues that online and blended learning offer tremendous potential for enhancing STEM education and hands-on learning opportunities for all students.

Minecraft EDU Takes Coding, STEAM Lessons Underwater

A new update for Minecraft: Education Edition, called Update Aquatic, is adding underwater science to the educational version of the popular world-building game.

$1,000 for STEM Education with a Community Service Twist

Project Learning Tree is offering grants of $1,000 for STEM education projects that focus on the environment and community engagement.

VR Interface Lets Students Explore Civil Engineering

An open immersive virtual reality interface for pre-university and first-year students allows them to explore engineering disciplines, such as structural or hydraulics, as part of engaging their interest in STEM careers.

Mississippi Becomes Latest State to Reduce Cut Score for Math Certification

The state of Mississippi is hoping to fill openings for math teachers by lowering the cut score for its certification exam.

8 Awesome Earth Science Apps, Websites and Games

The best Earth science lessons help kids build a greater understanding of the world around them.

How to Use Games to Juice up Science Lessons

The use of gaming for student-centered learning eliminates constraints, increases engagement, boosts collaboration and empowers students to find answers through deep and rich experiences.

Skills Deficit Will Imperil U.S. Economy by 2030

For all the talk of technologies such as artificial intelligence and robotics doing away with the human element in corporate life, well trained human beings are still an essential ingredient. In fact, if the current skills gap remains unplugged, by 2030 the world will see "tens of millions of unfilled jobs and trillions of dollars in unrealized revenue," according to a new study.

Fewer STEM Courses in Minority-Majority High Schools

The 2015-2016 Civil Rights Data Collection is a survey of all public schools and school districts in the country that measures student access to courses, programs, staff and resources affecting education equity and opportunity for students.

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