STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
Students can connect to Rover through the TI Innovator Hub with a TI-84 Plus CE or TI-Nspire CX graphing calculator and program the robot to draw, dance or crash.
Wonder Workshop, provider of classroom robots Dash and Dot, has launched the 2017-2018 Wonder League Robotics Competition.
The kit (typically priced at $150) includes an Arduino sensor board, which lets students conduct basic coding experiments and collect data through small, commercial satellites.
Non-profit education research group LRNG-GlassLab is seeking teachers in grades 5-11 interested in trying a follow-up to GlassLab's collaboration game, Deep Sea Crisis, as part of research project.
- By Dian Schaffhauser
Teacher Advisor with Watson 1.0 uses artificial intelligence from Watson, IBM's Jeopardy!-playing robot, now trained by math experts with feedback from more than 1,000 math teachers, to help K-5 teachers with targeted math resources for their students.
Both San Francisco Unified School District (SFUSD) and Oakland Unified School District (OUSD) are continuing their existing partnerships with the SF-based cloud computing company, and will receive $7 million and $5.2 million respectively.
Educators and parent groups have less than three weeks to apply for $2,000 to $5,000 grants from the Lowe's Small Toolbox for Education grant program.
The new site offers tools for users to meet other makers, learn about engineering disciplines, share projects or meet mentors among Cornell graduate students, alumni and professors.
The National Science Teachers Association’s NSTA Press has released the first five books of its new STEM Road Map Curriculum Series for K–12.
European Schoolnet, a network of 31 European Ministries of Education based in Belgium, is working with gaming company Triseum on the research effort. Over the 2017-2018 school year, teachers and students will utilize the company’s ARTé: Mecenas and Variant: Limits games during class to understand core calculus concepts.