STEM/STEAM: Science, Technology, Engineering, Math and the Arts
Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.
The North America Scholastic Esports Federation (NASEF) is working with a company to publish esports career information.
- By Dian Schaffhauser
- 06/23/20
A $15 reusable device for blocking pain; a portable CT scanner; and a device for reducing distracted driving. Those were the three winners in this year's "Making for Good Challenge," a competition run by toolmaker Stanley Black & Decker and education technology company Discovery Education through their joint "Innovation Generation" program.
- By Dian Schaffhauser
- 06/17/20
In response to COVID-19-related school closures affecting more than 56 million students in the United States, STEM/STEAM education companies and other organizations have stepped forward to help educators reach students in virtual ways. (Updated June 11)
- By Dian Schaffhauser
- 06/11/20
In response to COVID-19-related school closures affecting more than 56 million students in the United States, STEM/STEAM education companies and other organizations have stepped forward to help educators reach students in virtual ways. (Updated June 11)
- By Dian Schaffhauser
- 06/11/20
A listing of science resources organizations are offering for free in response to COVID-19-related school closures. (Updated June 8)
- By Dian Schaffhauser
- 06/08/20
A listing of math resources organizations are offering for free in response to COVID-19-related school closures. (Updated June 8)
- By Dian Schaffhauser
- 06/08/20
Children's early math success (as early as age 5) serves as a "predictor" for later success in both math and education. Yet there are structures and practices put in place in those early years, the authors of two new reports argue, that either "contribute significantly" to students' success and confidence with math or limit it.
- By Dian Schaffhauser
- 06/05/20
An online public high school is planning for a free summer camp that delivers coding lessons in the morning for students and then runs esports lessons in the afternoon for those same students.
- By Dian Schaffhauser
- 06/04/20
Two women, one a physicist and the other a designer, have launched a nonprofit initiative to help every student in middle school or high school envision the possibility of becoming a scientist. The "I Am A Scientist" project provides free "toolkits" to help teachers, families and young people themselves break down stereotypes about scientists while also introducing the students to various STEM fields.
- By Dian Schaffhauser
- 06/01/20
Wonder Workshop, the education technology company that introduced Dash and Dot to classrooms, has developed a virtual world with a virtual robot for student access in remote classes.
- By Dian Schaffhauser
- 06/01/20