STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Curiosity, Creativity and STEM Can Solve Real-World Problems

Young people, with the right guidance, have the drive and passion to make a big impact on the world.

Tools, Games, and Products to Engage Girls in Pre-K through Early Elementary School

With so much material to wade through, finding the right STEM tools and products for young girls can be daunting. This excerpt from Amanda Sullivan's book Breaking the STEM Stereotype: Reaching Girls in Early Childhood will provide educators with examples of tools, games, and products currently available that can be used with girls as early as preschool to practice foundational STEM skills.

NVIDIA Joins with AI Pathways Program to Expand Access to AI and Robotics Education

NVIDIA has entered into a three-year partnership with Boys & Girls Clubs of Western Pennsylvania (BGCWPA) to support the AI Pathways Institute, a program that exposes students to artificial intelligence and robotics education. The aim of the partnership, according to NVIDIA, is to expand access to the program “to more students, particularly those from underserved and underrepresented communities.”

Scholarship Fund to Cover Cost of AWS Testing

A new initiative in Arizona will help disadvantaged students in high school and college take Amazon AWS certification exams.

Intel Supporting High School Esports

Intel will be supporting esports in high schools. The chipmaker has signed on as a sponsor with Generation Esports (GenE), a company that runs a competitive high school league, providing prizes, "loot crates" and promotion for the events. Tournament play will culminate in the $50,000 "Intel Winners Circle Tournament" this summer.

Osmo Launching $2,000 STEAM Education Mini-Grants

Beginning July 1, public schools will be eligible to apply for one of 20 mini-grants designed to promote STEAM education.

LEGO Ed Launches Free PD for Teachers

LEGO Education, the education arm of the toy company, has launched free professional development, to help teachers learn how to embed play and hands-on learning into their STEAM lessons.

New Online School Offers AI Courses for Ages 7–18

A company has begun publishing online courses to help students learn about artificial intelligence. AI World School, launched by a company that produces robotics products for education, has developed a set of classes appropriate for three age ranges: 7 to 10, 11 to 13 and 14 and older.

Distribution Deal Will Expand Reach for Learning with Climate Action Kit

A Canadian company that has created a kit to help students do climate projects" has found a distributor that will make it available in other countries too. InkSmith has signed a global distribution agreement to sell its Climate Action Kit with Farnell, which distributes electronic components.

Forever Changed: Education Predictions for 2021 and Beyond

The pandemic era has packed a wallop unlike any other period in living memory. The pain is still with us — and will continue to be for a long time. But the upcoming school year an opportunity for us to renew our hope and energy. How will that play out for K-12 education, especially in the area of technology? We turned to a number of education leaders to find out what they expect — or look forward to. Here's what they told us.

Whitepapers