STEM/STEAM: Science, Technology, Engineering, Math and the Arts

Here you'll find articles and resources for STEM+Arts education, also known as STEAM. Topics include science, technology, engineering, math and arts education and range from research reports to feature articles to profiles of makerspaces to news about new STEAM and STEAM initiatives in schools.


Why Our Technology Nonprofit is Embracing ChatGPT and AI in Education

A technology educator shares how her nonprofit is using ChatGPT to help students participating in Technovation programs go further in their brainstorming and ideation as they aim to develop AI-based solutions to real-world problems. Here’s a concrete example from our program: Students in one group were interested in developing technology-based solutions to food wastage and conservation, encouraging more students to read, exercise, and be more inclusive.

4 Ways IT Teams Can Secure the Future of Esports in Education

Electronic sports, better known as esports, is a massive industry. As of 2022, 532 million people watched video gaming events worldwide.

GotIt Unveils MathGPT Platform Custom Option for Math Education Providers

Expanded multi-modal MathGPT Platform possibilities mean any math content or curriculum can be turned into a personalized GPT-powered chatbot with interactive text, audio, and video learning, and GotIt can configure the MathGPT Platform to work with a wide variety of applications in math education, the company said.

Grant Program Seeks Project-Based Learning Ideas

The Toshiba America Foundation is offering grants for projects the use project-based learning to teach STEM.

Report: Girls' Aptitude Far Exceeds Interest in STEM

A review of data from more than 225,000 female middle and high school students has revealed a major gap between the aptitude of girls for STEM and their interest in pursuing STEM careers. It also found their interest exceeds aptitude in some non-STEM disciplines.

Boston Museum of Science and Kahoot Launch Free STEM Instructional Content

Museum of Science Boston's new STEM instructional content for grades 1–8 now available on Kahoot is the culmination of the museum’s "MOS at School" initiative, which brings together museum expertise, educators, and EiE, the museum's curriculum division.

How to Start Teaching Game Design to Get Students Excited About Computer Science

Christopher Kerr, president of the Connecticut Computer Science Teachers Association and a computer and information science teacher, shares his practical tips for engaging students with the exciting world of computer science and supporting them to realize their full potential.

GoGuardian Launches Giant Steps Digital Learning Tool

Education technology provider GoGuardian has launched new digital learning tool designed to encourage both independent learning and collaboration. The tool, Giant Steps, provides a gamified learning experience across different subjects.

YouScience Unveils New Education-to-Career Solution for Schools: Brightpath

Career training and aptitude assessment provider YouScience has launched a new education-to-career platform for K–12 students called Brightpath that helps students identify their natural aptitudes and skills, identify the learning path and school coursework best aligned to their aptitudes and future career opportunities, connect with post-secondary programs matching their aptitudes and interests, find internships and jobs matching their aptitudes, and even earn CTE certifications.

How We Launched a Districtwide Computer Science Program with Just 4 Teachers and No Formal CS Training

At this California school district, a new weekly prep period for all teachers opened the door for four Teachers on Special Assignment to travel to each campus and teach Computer Science to primary students once a week — here's how the TOSAs (with no formal training in computer science) dove into the new subject to add computer science instruction to every classroom grades K-6.

Whitepapers