Second Life is a 3D digital world, imagined, created, and owned by its residents, which number more than 7 million from over 100 countries at the time of this writing. It has generated excitement for entertainment, business, and education. And the number of colleges and universities, libraries, museums, and organizations exploring its possibilities is growing. In part 1 of this three-part series, I introduced some resources to help you learn about SL, join, and get the basics about navigation and communication. I also alerted you to some frustrations that you might experience getting your feet wet. Hmm ... did it happen to you when you stopped flying?
- By Patricia Deubel
In the seventh installment of their monthly column, blended learning experts Michael B. Horn and Heather Staker outline the five skills that will increasingly be important for many teachers in the future.
- By Michael Horn, Heather Staker
The acceleration of technological change in schools is apparent to virtually all educators. What are these new technologies that are the cause of the collision of educational philosophies? They are evident in hardware and in software, in systems and in pedagogy.
- By Michael Chimes
There are good arguments on both sides of the question. What's yours?
- By Therese Mageau
As people who are part of an education community, we can educate ourselves and others to understand the true "total cost of ownership" of our computing devices: not just the cost to our pocketbooks, but the human cost to the people who make them for us.
- By Therese Mageau
Leaders from two schools that have implemented iPad programs share their insights, experiences, and recommendations for institutions looking to launch similar programs. They also reveal the six elements they consider "critical" to the success of an iPad 1-to-1 program.
- By Mitchell A. Salerno, Michael Vonhof
FETC can be an exhilarating, instructive, insightful, hectic experience that is hard to duplicate once you get home. However, thanks to social media, there are ways to keep in touch with peers you meet there and continue the professional development that has begun.
Teachers who are pressured into transferring information to students at a rate that supports test taking rather than knowledge building face considerable challenges. Not only does the system itself not support this approach, there are others risks to face.
So teachers are told to use computers (laptops, iPad--it doesn’t matter) in a curriculum that was made for pencil-and-paper learning activities. So teachers are given a Learning Management System that makes it harder for them, rather than easier, to deal with student artifacts. What’s wrong with this picture?!?!
- By Cathie Norris, Elliot Soloway
In the first installment this two-part series, we looked at chat as an instructional tool in general terms. Now we take a look at some of the major concepts in using chat effectively in the process of moving the thinking process forward: building ideas, constructing media, and establishing which elements are critical to making the environment dynamic and relevant to the student.