Spotlight
The Arkansas Department of Education and Facebook are expanding an existing partnership to bring VR education to all of the state’s public high schools. MoreA charter school in Indianapolis that educates students in recovery with drug and alcohol addictions has turned to virtual reality curriculum to keep their kids engaged in science. MoreVideo projection, however, is forecast to continue a dive dating back to 2014. In that year, projection accounted for more than 15 percent of the pro-AV market. By 2022, it will make up only 3 percent of the total market. MoreThe growing importance of STEM education is one of the major growth drivers for the K–12 game-based learning market, according to research from Technavio. More
Viewpoint
Initially, the Kahoot! Studio will include a math collection that aligns to Common Core standards in algebra, fractions and geometry, which teachers can edit if needed to match specific standards or needs. MoreTwo Cornell University graduates have introduced a data collection platform specifically for special education teachers working with students who have autism. MoreCatchOn delivers real-time data on which apps are being used, how often and where to help keep track of technology investments. MoreiOS shipments will total 218.7 million units this year, according to IDC. That's good enough for a share of 14.6 percent and growth over last year of 1.5 percent, "a considerable improvement from the 7 percent decline in iPhone shipments in 2016." MoreThe Learning Outcomes Modules framework from BrightByte is built on research, helping administrators to evaluate tech on the basis of impact, engagement and investment. MoreThe Boxfish 360 can continuously record 5K-UDH video or time-lapse photos for up to three hours, helping take away some of the time-pressure associated with filming underwater. More
News
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Upcoming K–12 Grants
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Sponsor: Constellation Energy
Award: Two categories: $25,000 for grades 6–12, $50,000 for college and university
Number of Awards: Not specified (historically 12 to 17 per year)
Application Deadline: Oct. 1
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Sponsor: Toshiba America Foundation
Award: Two categories: $1,000
Number of Awards: Not specified
Application Deadline: Oct. 1
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Sponsor: Toshiba America Foundation
Award: Two categories: Up to $5,000 and more than $5,000
Number of Awards: Not specified
Application Deadline: Up to $5,000 awarded on a rolling basis; Nov. 1 deadline for applications for more than $5,000
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Sponsor: SparkFun
Award: STEM/STEAM-releated prize packages, event and team sponsorships and other types of support
Number of Awards: Varies
Application Deadline: Ongoin: third Thursday of each month; awards announced on the last business day of each month
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
Award: No more than 10 percent of an organization's annual operating expenses or 25 percent of the total budget for the project being funded; awards have ranged from the hundreds to the millions of dollars.
Number of Awards: Varies
Qualification: Project should "directly serve or impact children living in urban poverty, particularly in the areas of education, family economic stability (including microfinance) and childhood health."
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Deadline: Ongoing (approx. 10 awards per month)
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Deadline: Ongoing (grants awarded on a rolling basis)
Call for Papers & Proposals
Upcoming Events
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Sept. 25–26
Boston, MA
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Oct. 4–7
Orlando, FL
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Oct. 8–12
Las Vegas, NV
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Nov. 1–3
Las Vegas
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Nov. 12–17
Orlando, FL
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Nov. 15–17
Orlando, FL
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Dec. 5–6
Washington, DC
- More events at thejournal.com
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Professional Resources
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