Spotlight
The upcoming app features characters from Sesame Street and leverages IBM Watson’s natural language processing and other cognitive technologies to help young children learn to spell and improve their literacy skills. MoreAt Google I/O 2017 this week, Google revealed plans to bring augmented reality to its immersive education platform Google Expeditions. Expeditions AR will enable students to see 3D models of objects like volcanoes, DNA molecules and more up close in a virtual environment. MoreDiscovery Education Monday revealed it has introduced several new digital assets and more are coming soon to the company’s Discovery Education Streaming Plus and Techbook offerings. The digital solutions will feature more interactive, 360-degree experiences and other dynamic content.
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More than 400 schools and eight higher education institutions across the United States will receive free 3D printers, metal printing machines and other supplies retailed at hundreds of thousands of dollars. GE is donating the supplies to help students build skills in computer-aided design and additive manufacturing.
MoreAt the annual Google I/O 2017 developer conference, Google unveiled an upcoming “revolutionary” standalone VR headset that will be manufactured by HTC and Lenovo. MoreInspired by Princeton University Assistant Professor Ruha Benjamin, two educators at Minnesota's Global Academy developed a session that utilizes technology to combat and confront racism. MoreThe Rhode Island chapter of the American Civil Liberties Union recently examined the privacy policies in place at 22 school districts that offer laptops for home use during the school year. All 22 districts revealed that their policies require parents to acknowledge that there is no expectation of privacy when a school issues a device to a student. MoreChristine Voelker teaches other teachers how to build their own online courses. She’s the K–12 program director for Quality Matters, a nonprofit educational organization based in Annapolis, MD. She'll be presenting an all-day workshop at ISTE Sunday, June 25.
MoreThe department is hosting an expo to familiarize educators with tools that facilitate immersive learning experiences. MoreA study of 33,000 elementary and middle school students, conducted by the American Association for the Advancement of Science, found that these students tend to perform better on paper-and-pencil tests compared to digital tests — especially for non-native English speaking students. MoreEight months after introducing the concept of the "learner positioning system" (LPS), Digital Promise Global has launched an alpha site to serve as a testing ground for this research-based personalized learning initiative. MoreSchell Games, a full-service game design and development company based in Pittsburgh, recently released a video trailer for its upcoming educational virtual reality (VR) game that seeks to better engage high school students in chemistry concepts. MoreJennie Magiera will deliver the Tuesday keynote speech during the International Society for Technology in Education (ISTE) conference this month. THE Journal caught up with Magiera and asked her about her approaches to education, technology, and bringing power back to the pupil. MoreIt is essential for all K–12 students to be provided with a district purchased personal device in order to meet the demands of 21st century competencies for everywhere, all-the-time learning as framed in the Partnership for 21st Century Learning. MoreA Microsoft project called "Project Torino" will teach blind students from seven to 11 years-old how to program and apply design thinking to projects. MoreAlongside Google’s annual developer conference last week, the company held its fourth annual Youth I/O event at the Shoreline Amphitheater in Mountain View, CA. Neary 150 students in grades 5-7 from around the Bay Area participated in activities that focused on digital storytelling, inventing, science and computer science (CS), according to a company blog post. MorePennsylvania, New York, New Jersey and Ohio are among the states that have added more “STEM learning ecosystems,” or regions that provide pre-K–16 students with science, technology, engineering and math resources and tools as part of the national STEM Learning Ecosystems initiative. Each ecosystem is led by the STEM Funders Network. MoreSchool climate and student engagement survey data showed a principal that her school's project-based learning efforts are paying off. Here she shares her experiences and lessons learned. MoreSteve Hargadon wants a revolution in education. He is the founder and director of the Learning Revolution Project, a social networking website for educators, as well as a vehicle for online and in-person educational conferences. During the ISTE conference in San Antonio, TX, Hargadon will present at three sessions. MoreTennessee, like many states, has been facing a shortage of qualified clinicians, but recently amended legislation seeks to open the door for schools to use online therapy services. MoreSchoology added Microsoft Office 365 integration, allowing individuals to use Microsoft Docs, Slides, Sheets, etc. without leaving the learning management system. MoreNorth Richland Middle School is the first school in Birdville ISD to earn the National Certificate for STEM Excellence from the National Institute for STEM Education. MoreMillions of classrooms worldwide using ThingLink image and video editors to create interactive digital content can now tap search filters on platform.
MoreMore students in Detroit Public Schools will be participating in after-school programs in science and engineering, thanks to a $250,000 grant from Google to the Michigan Engineering Zone, a makerspace project of the University of Michigan College of Engineering.
MoreEducation technology company Vernier Software & Technology will once again offer its Summer Institute workshops, with 13 full-day training workshops scheduled for this summer. More
Upcoming K–12 Grants
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Sponsor: Toshiba America Foundation
Award: Two categories: Up to $5,000 and more than $5,000
Number of Awards: Not specified
Application Deadline: Up to $5,000 awarded on a rolling basis; Aug. 1 deadline for applications for more than $5,000
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Sponsor: Constellation Energy
Award: Two categories: $25,000 for grades 6–12, $50,000 for college and university
Number of Awards: Not specified (historically 12 to 17 per year)
Application Deadline: Oct. 1
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Sponsor: SparkFun
Award: STEM/STEAM-releated prize packages, event and team sponsorships and other types of support
Number of Awards: Varies
Application Deadline: Ongoin: third Thursday of each month; awards announced on the last business day of each month
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
Award: No more than 10 percent of an organization's annual operating expenses or 25 percent of the total budget for the project being funded; awards have ranged from the hundreds to the millions of dollars.
Number of Awards: Varies
Qualification: Project should "directly serve or impact children living in urban poverty, particularly in the areas of education, family economic stability (including microfinance) and childhood health."
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Deadline: Ongoing (approx. 10 awards per month)
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Deadline: Ongoing (grants awarded on a rolling basis)
Call for Papers & Proposals
Upcoming Events
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June 13–15
Boston
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June 14–16
Orlando, FL
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June 25–28
San Antonio, TX
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July 3–7
Timisoara, Romania
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July 17–20
Chicago
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July 25–27
Madison, WI
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July 30–Aug. 3
New York
- More events at thejournal.com
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Professional Resources
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