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Teaching & Learning Strategies for 21st Century Education 7/12/2017

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  • Vernier Providing Educators with Resources for Gathering Data During Solar Eclipse

    Oregon-based Vernier Software & Technology is providing tips and resources for viewing the “Great American Eclipse,” Aug. 21, 2017, and the scientific data-collection company is urging educators to collect and share data from the event.

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  • Fantasy Role-Playing Game Motivates Students to Rely on Each Other to Learn

    Classcraft, an online educational role-playing game, is now being used in more than 75 countries and by 2 million students in the United States as a classroom management tool. The game aims to make classroom management fun for teachers and students by putting the latter in charge of their own learning and making them rely on one another.

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  • CodeMonkey Launches Game Builder Platform to Help Students Become Creators

    CodeMonkey, a game-based learning platform that can teach kids to code, has launched a platform that enables students to build and design their own online games.

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  • Report: Personalized Learning Helps Students

    Students who experienced personalized learning in school gained about three percentile points in mathematics relative to a comparison group of similar students, according to a new RAND report on personalized learning.

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  • Follett Introduces New Tool to Bridge Gap Between OERs, Content and Technology

    Follett, a provider of education technology, services and content, this week is rolling out a new tool, Collections by Destiny, which will allow librarians, teachers and curriculum staff to share free or purchased resources across a district, schools or between users.

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  • ISTE Participants Respond to Spike in Fake News Websites

    In today’s Wild West media environment of falsehoods and competing claims, how can students separate fact from fiction and judge the credibility of online information for themselves? That was one of the key questions addressed during the ISTE conference in San Antonio last month (June 25-28).

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  • Kahoot Unveils App for Game-Based Homework

    Kahoot is a free game-based learning platform that allows teachers to create their own learning games, dubbed Kahoots, or use existing games created by other teachers. In the classroom, games can be displayed on a shared screen to encourage students to work together. Students can also create their own Kahoots to deepen their understanding.

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  • Pai Technology Unveils Coding Robot at ISTE

    Pai Technology, a Chinese ed tech company with a Santa Monica, CA office, introduced at the ISTE 2017 conference its newest product: a robot that teaches kids to code and combines that with augmented reality.

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  • Plagiarism Powerhouse Turnitin 'Revises' the Writing Process

    Turnitin, a company typically known for catching plagiarism in students’ writing assignments, is refocusing its efforts on the needs of teachers with its newest formative writing tool, Revision Assistant.

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  • StudySync Adds Unit Creation Tool

    StudySync has launched Unit Creator, a new tool designed to help teachers create new English language arts units for students in grades 6 to 12 from scratch.

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  • North Carolina District Adopts PASCO’s Lab Sensors and Software for 87 Schools

    Charlotte Mecklenburg Schools in Charlotte, NC recently rolled out a blended learning program using learning resources from PASCO Scientific and now the school district wants to adopt the company’s wireless sensors and accompanying software to foster hands-on, inquiry-based learning opportunities in STEM classes.

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  • 11,000 Girls Compete in International Mobile App Challenge

    Girls from all over the United States and the world are competing in the Technovation Challenge, a global effort by STEM education nonprofit Iridescent, which has invited girls ages 10-18 to learn and apply technology to try to solve problems in their communities. This year, 11,000 girls worked in teams of one to five to build mobile applications and address the United Nations Sustainable Development Goals, which include quality education and poverty elimination.

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