Spotlight
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In a district where students are divided by enormous distances and language barriers, a vice principal found a way to quadruple the number of students reading at grade level.
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With proper planning and attention to detail, student-made podcasts add a new dimension to 21st Century classroom learning, according to a high school teacher in California.
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An assistant superintendent for a New Jersey public school district shares four steps for implementing and using a successful blended learning model.
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In 2017, open education resources (OER) are undergoing a major transformation: Rather than educators struggling with searching OER repositories containing millions of OER objects and then translating those OER materials into coherent lessons, organizations such as Open Up Resources are producing curriculum-scale, OER-based courses. OER is coming of age, say the authors of the Reinventing Curriculum blog.
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Ed Tech News
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Oregon-based Vernier Software & Technology is providing tips and resources for viewing the “Great American Eclipse,” Aug. 21, 2017, and the scientific data-collection company is urging educators to collect and share data from the event.
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Classcraft, an online educational role-playing game, is now being used in more than 75 countries and by 2 million students in the United States as a classroom management tool. The game aims to make classroom management fun for teachers and students by putting the latter in charge of their own learning and making them rely on one another.
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CodeMonkey, a game-based learning platform that can teach kids to code, has launched a platform that enables students to build and design their own online games.
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Students who experienced personalized learning in school gained about three percentile points in mathematics relative to a comparison group of similar students, according to a new RAND report on personalized learning.
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Follett, a provider of education technology, services and content, this week is rolling out a new tool, Collections by Destiny, which will allow librarians, teachers and curriculum staff to share free or purchased resources across a district, schools or between users.
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In today’s Wild West media environment of falsehoods and competing claims, how can students separate fact from fiction and judge the credibility of online information for themselves? That was one of the key questions addressed during the ISTE conference in San Antonio last month (June 25-28).
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Kahoot is a free game-based learning platform that allows teachers to create their own learning games, dubbed Kahoots, or use existing games created by other teachers. In the classroom, games can be displayed on a shared screen to encourage students to work together. Students can also create their own Kahoots to deepen their understanding.
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Pai Technology, a Chinese ed tech company with a Santa Monica, CA office, introduced at the ISTE 2017 conference its newest product: a robot that teaches kids to code and combines that with augmented reality.
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Turnitin, a company typically known for catching plagiarism in students’ writing assignments, is refocusing its efforts on the needs of teachers with its newest formative writing tool, Revision Assistant.
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StudySync has launched Unit Creator, a new tool designed to help teachers create new English language arts units for students in grades 6 to 12 from scratch.
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Charlotte Mecklenburg Schools in Charlotte, NC recently rolled out a blended learning program using learning resources from PASCO Scientific and now the school district wants to adopt the company’s wireless sensors and accompanying software to foster hands-on, inquiry-based learning opportunities in STEM classes.
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Girls from all over the United States and the world are competing in the Technovation Challenge, a global effort by STEM education nonprofit Iridescent, which has invited girls ages 10-18 to learn and apply technology to try to solve problems in their communities. This year, 11,000 girls worked in teams of one to five to build mobile applications and address the United Nations Sustainable Development Goals, which include quality education and poverty elimination.
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Upcoming K–12 Grants
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Sponsor: Constellation Energy
Award: Two categories: $25,000 for grades 6–12, $50,000 for college and university
Number of Awards: Not specified (historically 12 to 17 per year)
Application Deadline: Oct. 1
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Sponsor: Toshiba America Foundation
Award: Two categories: $1,000
Number of Awards: Not specified
Application Deadline: Oct. 1
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Sponsor: Toshiba America Foundation
Award: Two categories: Up to $5,000 and more than $5,000
Number of Awards: Not specified
Application Deadline: Up to $5,000 awarded on a rolling basis; Nov. 1 deadline for applications for more than $5,000
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Sponsor: SparkFun
Award: STEM/STEAM-releated prize packages, event and team sponsorships and other types of support
Number of Awards: Varies
Application Deadline: Ongoin: third Thursday of each month; awards announced on the last business day of each month
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
Award: No more than 10 percent of an organization's annual operating expenses or 25 percent of the total budget for the project being funded; awards have ranged from the hundreds to the millions of dollars.
Number of Awards: Varies
Qualification: Project should "directly serve or impact children living in urban poverty, particularly in the areas of education, family economic stability (including microfinance) and childhood health."
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Deadline: Ongoing (approx. 10 awards per month)
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Deadline: Ongoing (grants awarded on a rolling basis)
Call for Papers & Proposals
Upcoming Events
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Professional Resources
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