Spotlight
Artificial intelligence could have a profound impact on learning, but it also raises key questions. MoreThe top learning priority in education for technology use is personalized learning. More than nine in 10 respondents to a survey on the topic reported that in the pursuit of encouraging personalized learning their districts 1) provide software or digital curriculum to classrooms (designated by 96 percent of participants); 2) provide computing devices to classrooms (94 percent); and 3) provide professional development in personalized learning practices (92 percent). Two-thirds of districts (65 percent) also assess teachers on their implementation of personalized learning practices. MoreStudents in Generation Z would rather learn from YouTube videos than from nearly any other form of instruction. YouTube was designated as the preferred mode of learning by 59 percent of Gen Zers in a survey on the topic, compared to in-person group activities with classmates (mentioned by 57 percent), learning applications or games (47 percent) and printed books (also 47 percent). The only method of instruction that beat out YouTube? Teachers. More
Viewpoint
If we need students to be learning coding now, yet the schools are not ready for it on many levels, where does that leave us? MoreWhether your school or district has officially adopted social media or not, conversations are happening in and around your school on everything from Facebook to Snapchat. Schools must reckon with this reality and commit to supporting thoughtful and critical social media use among students, teachers and administrators. If not, schools and classrooms risk everything from digital distraction to privacy violations. MoreSome schools invest in technology but never find the right way to teach with it. Here, a school library specialist shares how she turned teachers and students from skeptics into evangelists. MoreThe teacher-absence policy at my school was clear: The teacher isn't coming to school? No technology for the class. The rationale is that it's just not worth it. Devices are too valuable to be trusted with kids when they don't have experienced supervision. Only the classroom teacher can manage classroom tech. MoreOver the last few years, I've watched from afar as Pittsburgh's Remake Learning initiative has blossomed into a resource-rich network. Its 533-member organizations are striving to inspire and equip the next generation of innovators, problem-solvers and critical thinkers through hands-on, relevant learning. MoreFive steps to finding, implementing, and rolling out a technology platform in a pinch. More
Ed Tech News
Reforms put in place in New Orleans after Hurricane Katrina devastated the Gulf Coast in 2005 turned out to have many positive impacts, according to a new report published by the Education Research Alliance. The move to state-controlled charters boosted student achievement, high school graduation rates, college entry numbers, the college persistence rate and the college graduation rate. MoreA majority of teachers expressed discomfort with newer teaching practices that rely on technology and said they need more collaborative planning time with their peers, in addition to traditional PD. MoreA study undertaken jointly by the University of Maryland, Baltimore County and education technology companies Blackboard and VitalSource found that early activity with digital tools is a "strong predictor" of passing a class â even more so than the grade point average a student enters the class with. MoreAfter six years of kicking around the official language for an updated Carl D. Perkins Career and Technical Education bill, Congress and the president have voted and signed the act into law. The Perkins Act, H.R. 2353 (115), which has been considered for reauthorization since 2012, commits between $1.2 billion and $1.3 billion for the program over the next six years. MoreThis summer a North Carolina district launched a crash course for career-changers and nontraditional college graduates who want to become teachers. MoreAn enormous study has identified 1,271 genetic variants associated with education attainment among people with European ancestry. However, the international group of scientists that undertook the project warns that any kind of predictive power for education outcome suggested by the variants is minimal. MoreThe application period for Acer's STEAM Lab Makeover contest is coming to a close in a few weeks. The contest will award a mixed-reality technology package to one school. MoreA report being released this week finds that a sizable chunk of educators do not have access to enough outlets or charging stations to support the devices used in their classrooms. MoreEd tech company Abre.io has released three new apps as part of its education management platform, including one designed to help build IEP and 504 plans. MoreThe Certified Lesson Planning Specialist is a set of online courses designed for teachers who want to see what flipped classes look like and hear from other educators about the reasons for their instructional choices. MoreGitHub has released four new courses on its Learning Lab, an online learning hub intended for people "of all skill levels." MoreIn time for back-to-school season, Google has polished its education offerings. Changes include updates to Classroom, Google Docs, its virtual reality offerings and teacher training. MoreParticipants will learn how to use game-design principles and tie games into their lessons. Teachers have until September 21 to get their applications in. MoreExcelligence Learning Corp., a Kâ12 technology provider, is almost ready to launch its first digital product. The Really Good Stuff Digital Learning Collection is expected in time for back-to-school activities in elementary schools. MoreKahoot has released an update to its popular quiz/trivia game platform. The new version adds a spreadsheet importer and several UI enhancements. MoreKaltura Personal Capture lets users record both screen and camera in one click. MoreMinecraft: Education Edition is coming to the iPad platform in September. MoreA subsidiary of nonprofit Connected Nation has promised to bring high-speed internet to every user in Michigan, with the help of the state's governor. MoreA recent draft report on dual credit participation by Texas students confirmed that those who took such courses had better college outcomes than high school graduates who didn't; that they completed their college degrees faster; and that although progress is being made, a participation "disparity" still exists for "less advantaged groups." MoreA new survey published today reveals that classroom teachers, administrators and other professionals in education turn to a wide variety of sources for research into the effectiveness of technology tools but that they don't believe that some of them are particularly "well equipped to conduct reliable ed tech research." MoreA nonprofit to help girls learn how to launch businesses, nonprofits and community projects that "impact" their world is taking applications for its online 2018-2019 program. The latest success story is a website developed by a 16-year-old to help kids understand deportation in case their families are at risk. MoreEducational game company Kahoot is launching a new certification program for teachers designed to help them use Kahoot in their classrooms more effectively. Kahoot is a popular competitive quiz game that's available free for educators. MoreMicrosoft has rolled out its new Surface Go, a $399 version of the popular Surface 2-in-1 device. Schools deploying Surface Go will have the option of running either Windows 10 Home in S mode or Windows 10 Pro. More
Upcoming K–12 Grants
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Sponsor: Acer
Award: Mixed Reality technology package valued at $13,000
Number of Awards: 1
Application Deadline: Aug. 31
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Sponsor: Project Learning Tree
Award: $1,000 per organization
Number of Awards: Not specified
Application Deadline: Sept. 30
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Sponsor: National Education Association Foundation
Award: $2,000 or $5,000
Number of Awards: Not specified
Application Deadline: Feb. 1, June 1 and Oct. 15 of each year
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Sponsor: National Education Association Foundation
Award: $2,000 or $5,000
Number of Awards: Not specified
Application Deadline: Feb. 1, June 1 and Oct. 15 of each year
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Sponsor: American Honda Foundation
Award: $20,000 to $75,000
Number of Awards: Not specified
Application Deadline: Feb. 1 and Aug. 1 for new organizations; May 1 for returning organizations
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Sponsor: SparkFun
Award: STEM/STEAM-related prize packages, event and team sponsorships and other types of support
Number of Awards: Varies
Application Deadline: Ongoing: third Thursday of each month; awards announced on the last business day of each month
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
Award: No more than 10 percent of an organization's annual operating expenses or 25 percent of the total budget for the project being funded; awards have ranged from the hundreds to the millions of dollars.
Number of Awards: Varies
Qualification: Project should "directly serve or impact children living in urban poverty, particularly in the areas of education, family economic stability (including microfinance) and childhood health."
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Deadline: Ongoing (approx. 10 awards per month)
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Deadline: Ongoing (grants awarded on a rolling basis)
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Sponsor: Toshiba America Foundation
Award: Two categories: Up to $5,000 and more than $5,000
Number of Awards: Not specified
Application Deadline: Up to $5,000 awarded on a rolling basis; Feb. 1 deadline for applications for more than $5,000
Call for Papers & Proposals
Upcoming Events
Editorial Webinars
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On Demand
Presenters: Joseph Krajcik, Michigan State University; Elliot Soloway, University of Michigan; David Nagel (moderator)
Sponsor: Insight Public Sector, Microsoft
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On Demand
Presenters: Julie Evans, Project Tomorrow; David Nagel (moderator)
Sponsor: Connection Public Sector Solutions
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On Demand
Presenters: Anand Vaishnav and Jacob Waters, Education First; David Nagel (moderator)
Sponsor: Acer, Connection Public Sector Solutions
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