Funding, Grants & Awards

Samsung Launches Solve for Tomorrow Contest with $2 Million in Prizes

Samsung has launched its annual Solve for Tomorrow contest, now in its sixth year, with approximately $2 million in prizes up for grabs.

Designed to help increase engagement with science, technology, engineering and math (STEM) topics, the contest will take place in six phases.

In the first phase, running September-November, teachers can fill out an application. In the second phase, taking place in November, five teachers from each state and the District of Columbia will be selected to submit lesson plans built around the challenge, "Show how STEM can be applied to help your local community." Phase three, running December-February, will see the selection of a winner from each state and D.C. Those state winners will receive a camcorder and laptop to create videos showcasing their solution, as well as a minimum of $20,000 in technology prizes for their school. In phase four, 15 finalists will be chosen from among the 51 state winners. Each will receive a minimum of $40,000 in prizes for their school and their videos will be published online for public voting. In the fifth and sixth phases, five national winners will be selected to receive $120,000 technology grants and an invitation to an awards celebration in Washington, D.C.

"We aspire for students to be creators and not just consumers of tomorrow's technology, and this journey begins in the classroom," said Ann Woo, director of corporate citizenship, Samsung Electronics America, Samsung Electronics America. "Solve for Tomorrow is a powerful platform that not only fosters lasting community engagement and learning for the participating schools, it sparks conversations and debate around a shared vision for how we can equip and motivate the next generation of creators, innovators and leaders to affect positive changes in their communities and beyond."

For more information, or to fill out an application, visit samsung.com.

About the Author

Joshua Bolkan is contributing editor for Campus Technology, THE Journal and STEAM Universe. He can be reached at [email protected].

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