Spotlight
Thousands of elementary students from across the United States are expected to travel virtually to Washington state’s Penrose Point and Lime Kiln Point state parks in May to see orcas and other aquatic life in their natural habitats through Journey to the Parks, a series of high-tech distance learning experiences. MoreOptoma has released three new, ultra-short throw laser projectors designed to meet the education and corporate markets’ needs for reliability and flexibility, coupled with outstanding image performance. In addition, the company today has launched its Education First program to bring insights, incentives and customer support to K–12 and higher learning institutions. MoreGoogle has recently released a brand new version of Google Earth for both Chrome and Android. This new version has come with a slew of nifty features teachers can use for educational purposes with students in class. More
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A virtual field trip taking place next week from Discovery Education and the National Basketball Association aims to show students how math is used in basketball everyday, in an effort to spark students’ interest in STEM careers. MoreFor educators, Twitter can be a distraction or a gold mine of resources. The school management software company Fedena has put together a handy, helpful graphic that offers 26 effective ways to use Twitter for teachers and educators. MoreChad Lewis and his school, Tampa Preparatory School, have received a fair amount of attention lately. Lewis, the director of technology at the Florida private school, has transformed classrooms throughout his 670-student institution, which starts with sixth graders and goes up through 12th grade.
MoreMicrosoft has unveiled several new offerings for education, including the forthcoming Surface Laptop and a new version of Windows 10 designed for school environments — Windows 10 S. More- More
Blackboard has launched Blackboard Classroom, a cloud-based digital learning environment for K–12 built around the company's learning management system. MoreIn its most recent production release notes, Instructure's learning management system Canvas updated its student information system integration, dashboard, people and other features. MoreDigital Promise has selected four schools for its filmMAKER Challenge, a contest supported by Chevron that asked students to reinvent an everyday product into something "more sustainable, beautiful or accessible," and submit a short documentary about their experience. California, Pennsylvania and Virginia schools were chosen and will present the winning projects at upcoming Maker Faires. MoreNew data from a survey of more than 37,000 educators revealed that first-year teachers aren't using tech in the classroom as much as their more experienced colleagues even though they have a higher opinion of their own technological abilities. MoreA tool used by more than 2.5 million people worldwide to create forms and publish them online has been improved to allow users to build forms via mobile devices.
MoreThe Maryland State Department of Education (MSDE) has awarded Measured Progress a six-year contract for its Maryland High School Assessments (MHSA) in science and government. MoreNASA and Texas Instruments (TI) today launched “The Search for STEMnauts,” a virtual scavenger hunt designed to ignite students’ interest in science, technology, engineering and math (STEM). Each week for the next six weeks, students in sixth through 12th grade will be challenged to solve space-related puzzles for a chance to unlock virtual reward points. MoreA new app that helps young children learn Mandarin has launched today in the United States. “Miao Mi” features more than 500 videos, including award-winning children’s programs from Asia, and games that reinforce language learning. MoreUniversity partnerships offer benefits for K–12, especially for STEM and STEAM programs — and not just in the ways you might expect. From expertise and mentoring to hands-on experiences and career exposure, the positive results of working with higher ed faculty impact students and K–12 educators alike. MoreMarcia Osterink is a Southern California arts teacher and the creator of Arts Attack, an award-winning art curriculum designed for K-8 that’s available on DVD and streamable online. MoreA controlled study involving 73 schools and more than 37,000 students found that early warning systems can have a statistically significant positive impact on student outcomes in K–12 schools, even when those systems are not used to their full potential. MoreDespite plenty of media attention and hype, augmented reality (AR) and virtual reality (VR) are technologies still on the outskirts in American classrooms, according to a recent survey by the nonprofit organization Project Tomorrow. Only five percent of teachers said they are using AR or VR in their classrooms, Project Tomorrow found in its annual Speak Up survey of more than 510,000 K–12 students, parents and educators. MoreSharpstown High School students were introduced to Atkins Nutrition’s VR game, Sugar Goggles, which takes players through the human body. The VR game was made to educate students early on how to make healthy choices when it comes to food in a fun, engaging way. MoreTHE Journal spoke to Tynker’s co-founder and CTO Srinivas Mandayam to find out more about how the new courses are designed to help young learners foster foundational computer science concepts. MoreSan Antonio Independent School District will be opening a hi-tech high school this fall — the first in a network of industry-led, career-themed schools. More
Upcoming K–12 Grants
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Sponsor: Crayola and the National Association of Elementary School Principals (NAESP)
Award: $2,500 plus $1,000 in Crayola gear
Number of Awards: Up to 20 major prizes, plus one Crayola Classpack for every applicant submitting by the early bird deadline
Application Deadline: June 23 (June 5 for early bird prize)
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Sponsor: Toshiba America Foundation
Award: Two categories: Up to $5,000 and more than $5,000
Number of Awards: Not specified
Application Deadline: Up to $5,000 awarded on a rolling basis; Aug. 1 deadline for applications for more than $5,000
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Sponsor: SparkFun
Award: STEM/STEAM-releated prize packages, event and team sponsorships and other types of support
Number of Awards: Varies
Application Deadline: Ongoin: third Thursday of each month; awards announced on the last business day of each month
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
Award: No more than 10 percent of an organization's annual operating expenses or 25 percent of the total budget for the project being funded; awards have ranged from the hundreds to the millions of dollars.
Number of Awards: Varies
Qualification: Project should "directly serve or impact children living in urban poverty, particularly in the areas of education, family economic stability (including microfinance) and childhood health."
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Deadline: Ongoing (approx. 10 awards per month)
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Deadline: Ongoing (grants awarded on a rolling basis)
Call for Papers & Proposals
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