Spotlight
Long Cane Middle School has won a grant of more than $8,000 to launch a drone project focused on STEAM education. MoreThe DigiLab 3D45 offers remote build management, including network support, a 720p camera for monitoring the build, monitoring of multiple 3D printers and a cloud-based slicing tool. MoreLearnZillion, a K–12 curriculum-as-a-service (CaaS) company, is partnering with Canadian ed tech company D2L to integrate LearnZillion’s standards-aligned curricula into D2L’s Brightspace Lessons learning management system (LMS). MoreFor these two teachers, PBL is the key to differentiating lessons for students of all ability levels. MoreProdigy, a mathematics gaming company, recently made 120 examples of math word problems for students in grades 1-8 available to teachers at no cost. More
News
Project Tomorrow surveyed more than 514,000 educators, parents and students between October 2016 and January 2017 for this year's report. MoreMarket research firm Technavio has identified the top five vendors in the global augmented reality (AR) in education market. The companies are EON Reality, DAQRI, GAMOOZ, Magic Leap and QuiverVision. MoreThe global educational toys market is anticipated to grow at a compound annual growth rate (CAGR) of close to 10 percent from the present to 2021, according to a recent report by market research firm Technavio. MoreSeveral school districts in Illinois are looking to improve inter-relatability and consistency for educator evaluations with a tool from Performance Matters to help standardize the process. MoreCisco has partnered with Suration to integrate the latter's content curation tool for classrooms with the Cisco Digital Education Platform (DEP). MoreCode.org, which runs Hour to Code, has released new curriculum for grades 7 to 9, along with teacher guidance. MoreClasscraft, an online educational role-playing game (RPG), is now being used in more than 75 countries and by 2 million students in the United States as a classroom management tool. The game aims to make classroom management fun for teachers and students by putting the latter in charge of their own learning and making them rely on one another. MoreJeff Mao, who helped lead the nation's first statewide 1-to-1 learning program, offers advice on how to begin an ed tech evaluation. MoreThe behavior management platform works by targeting students' bad behaviors early on. It is designed to create consistent and clear classroom management policies across schools and districts. MoreThe no-cost program is intended to woo more women into data security. MoreLearn how to use Google Classroom's assignments feature to create and manage group projects for students. MoreAn assistant superintendent for the Edison Township Public School District in Edison, NJ shares four steps for implementing and using a successful blended learning model. MoreWith more than 1.3 million positions in computer and mathematical occupations expected to be open by 2022, the Kentucky Department of Education, Amazon Web Services, Project Lead the Way and others are taking action to build a pipeline of talent for a cloud-enabled future workforce. MoreMouse, a New York-based nonprofit, is launching a handful of STEM courses this fall, aimed at teaching students new skills based on cutting edge technology. MoreCharlotte Mecklenburg Schools in Charlotte, NC recently rolled out a blended learning program using learning resources from PASCO Scientific and now the school district wants to adopt the company’s wireless sensors and accompanying software to foster hands-on, inquiry-based learning opportunities in STEM classes. MoreOregon-based Vernier Software & Technology is providing tips and resources for viewing the “Great American Eclipse,” Aug. 21, 2017, and the scientific data-collection company is urging educators to collect and share data from the event. MoreSummit Public Schools (SPS), known for its personalized learning model used by 300-plus schools across the United States, Thursday launched a new teacher residency program that places residents at SPS sites to engage in project-based learning. MoreRote obedience isn’t the way to successfully implement a blended learning model, according to a new case study focused on schools in Colorado and Washington, D.C. that illustrates the importance of flexibility to provide more personalized experiences for each student. MoreStudents who experienced personalized learning in school gained about three percentile points in mathematics relative to a comparison group of similar students, according to a RAND report. MoreA professional development program operating in rural Maine was recently awarded a $1.85 million grant from the National Science Foundation to turn its hybrid video coaching program into an entirely online format. The Afterschool Coaching for Rural Educators in STEM coaches educators as well as librarians on how to bring out-of-school STEM learning opportunities into their communities. MoreWith proper planning and attention to detail, student-made podcasts add a new dimension to 21st Century classroom learning, according to a high school teacher in California. MoreWhat makes for better group work? Learn how a shared-ownership model gives every student more of a stake in group work activities. MoreZagg, a Salt Lake City-based mobile device accessories company, today has introduced a wired keyboard for all Apple iOS devices with a Lightning connector. More
Upcoming K–12 Grants
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Sponsor: Constellation Energy
Award: Two categories: $25,000 for grades 6–12, $50,000 for college and university
Number of Awards: Not specified (historically 12 to 17 per year)
Application Deadline: Oct. 1
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Sponsor: Toshiba America Foundation
Award: Two categories: $1,000
Number of Awards: Not specified
Application Deadline: Oct. 1
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Sponsor: Toshiba America Foundation
Award: Two categories: Up to $5,000 and more than $5,000
Number of Awards: Not specified
Application Deadline: Up to $5,000 awarded on a rolling basis; Nov. 1 deadline for applications for more than $5,000
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Sponsor: SparkFun
Award: STEM/STEAM-releated prize packages, event and team sponsorships and other types of support
Number of Awards: Varies
Application Deadline: Ongoin: third Thursday of each month; awards announced on the last business day of each month
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
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Deadline: Ongoing
Award: No more than 10 percent of an organization's annual operating expenses or 25 percent of the total budget for the project being funded; awards have ranged from the hundreds to the millions of dollars.
Number of Awards: Varies
Qualification: Project should "directly serve or impact children living in urban poverty, particularly in the areas of education, family economic stability (including microfinance) and childhood health."
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Deadline: Ongoing (approx. 10 awards per month)
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Deadline: Ongoing (grants awarded on a rolling basis)
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