Featured Articles

  • Putting Change on the Backs of Teachers is a Bad, Bad Idea

    In a lively dialogue, mobilists Cathie Norris and Elliot Soloway discuss why telling teachers to just "integrate the technology into the curriculum" is a recipe for disaster — and they invite readers to tell their own tech transformation stories. Read Full Article

  • Twitter Tips for Educators

    According to instructional technologist Steven Anderson, Twitter holds the key for putting teachers in touch with great ideas from all over the world. Here are 10 ways he offers to get the most out of it. Read Full Article

  • 31 Top Apps for Education from FETC 2013

    Like last year, this year's popular App Shootout at FETC 2013 tossed around dozens of useful apps for teachers and students. Read Full Article

  • Game Design: The Key to Education?

    Imagine a learning environment where students engage core principals using gameplay, solve problems through team-based collaboration, and use gaming systems in place of standardized textbooks. Is our education system ready for that? Do we have a choice? Read Full Article

  • Playing To Learn

    Imagine a school where the kids play iPad games to learn about genetics or take on the personas of ghosts to learn about the American Revolution. Those are the approaches to teaching going on at Quest to Learn, a public school in New York City that opened in 2009 expressly to explore how gaming can be integrated with curriculum and where educators work alongside curriculum specialists and game designers to develop instruction. Read Full Article

The Latest in Education Technology

Classroom Technology

  • Tablets See Modest Growth as Apple Maintains Lead

    Apple continues to lead in the worldwide tablet market, but Samsung, Lenovo and Amazon are creeping up.

  • Chromebooks Continue Massive Surge in Adoption

    The adoption of Chromebooks appears to be outpacing the explosive growth predicted for the year. In the second quarter, Chromebook shipments grew 68.6% — and that wasn't even the best quarter of the last three quarters.

  • Virtual Reality Headsets See Explosive Growth

    Virtual reality headsets grew more than 50% in the first quarter of 2021 compared with the same period last year, according to a new report. Facebook, which owns Oculus, was one of the key driving factors.

  • Epson Ships 7 Compact Laser Projectors

    Epson has rolled out seven new models in its lineup of large-venue projectors. The compact, high-light-output models offer up to 10,000 lumens and multiple optional power lenses.

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