K-12 Mobile Classroom
Mobile Technology in the K-12 Classroom
3/8/2016

Spotlight

  • Education, Gaming Drive Virtual Reality Gear

    Virtual reality devices will grow by nearly 85 percent for the next five years, driven in large part by gaming and educational applications, according to a new report from ABI Research.

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  • Wearables See Triple-Digit Growth

    Wearables are not just for gadget enthusiasts and early adopters anymore. They've gone mass-market. More than 71 million wearables were shipped in the last year, according to a new report.

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