THE Immerse K-12
AR/VR, IoT and Mobile Technologies for the Untethered Educator 2/28/2017

Spotlight


  • Augmented and Virtual Reality Spending to Double in 2017

    A new spending analysis from International Data Corp (IDC) predicts worldwide revenues will double this year — from $6.1 billion in 2016 to 13.9 billion in 2017. Furthermore, AR/VR spending is expected to accelerate over the next several years, achieving a CAGR of 198 percent over the 2015-2020 forecast period and reaching $143.3 billion in 2020.

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Viewpoint


  • One-to-One 3.0: A Work in Progress

    Sharing computing devices, the hallmark of One-to-One 1.0, rules the K–12 landscape. While the technology industry is on the verge of producing powerful computing devices for the price of a pair of gym shoes, getting all the way to 1-to-1 3.0 in is going to require more than just ready-access to computing devices. In this week’s blog post, then, we lay out the 13 conditions for 1-to-1 3.0.

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News


  • Immersive Education: VR Comes of Age

    Despite all the headlines and conference coverage of virtual reality (VR) for education over the last year, the technology is still gaining speed — residing at that sweet spot in the hype cycle where, when you place headsets on people and gently guide them to turn around to gain a full view, they tend to gasp and say, "Oh, wow."

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  • Crowdfunding Snapshot: 4 Campaigns for Immersive Technologies

    THE Journal has highlighted a few grassroots VR, AR and mobile products that are using crowdfunding websites like Indiegogo and Kickstarter to develop immersive learning technologies.

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  • Smithsonian and National Art Education Assoc. Partner on Teaching with Digital Resources

    The Smithsonian and the National Art Education Association, which represents visual arts educators, have entered a three-year agreement to work collaboratively on educator professional development and to support teacher creation of model curriculum. One of the resources available to educators is the Smithsonian Learning Lab, an online toolkit to find, customize and share digital museum resources.

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  • Anthony Johnson Brings 'Johnsonville' to Life

    Great things can come from humble beginnings. Anthony Johnson, a former high school dropout, is a teacher of the year winner in his school district and the southwest region of North Carolina. He is also a finalist for state teacher of the year. At Isenberg Elementary School in Salisbury, NC, he has transformed his science and social studies classrooms into “Johnsonville,” a world where each student must find a job, pay the bills, pay mortgage and taxes, and learn by doing projects.

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  • Students Who Comment More in MOOCs Have Higher Rates of Completion

    A recent study found that students who comment more on massive open online courses (MOOCs) are more likely to complete the course than those who do not comment.

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  • Circuit Cubes Announces Building Block Kits to Teach Circuit Operations

    Circuit Cubes from Tenka Labs stack together to turn household items such as jars, cardboard tubes and old toys into powered objects that drive a motor, light an LED or do something else.

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Professional Resources