$800K Study To Test Efficacy of Digital Learning Tool

The National Science Foundation (NSF) will give North Carolina State University a grant of nearly $800,000 to study how a digital learning program can best benefit students.

Specifically, the NSF's Promoting Research and Innovation in Methodologies for Evaluation (PRIME) program will give North Carolina State $799,837 over the next three years to study the effectiveness of Mind Research Institute's ST Math software. The ST Math software uses computer-based games to help students understand math concepts, typically in a blended environment that includes interfacing with a teacher.

The principal investigator in the study, Assistant Professor Teomara Rutherford, said she and her team will collect and analyze data from 41,200 third- and fourth-graders in five school districts across the country that have large numbers of students who have not had very much exposure to science, technology, engineering and math (STEM). The goal is to explore how student behavior, student problem-solving methods and teacher actions influence learning outcomes and student motivation.

"There are woefully few STEM programs available to schools that meet the federal standards for evidence, meaning they can prove that they actually work," Rutherford said. "Our larger goal with this study is to create better methods to analyze digital learning programs in ways that benefit students and teachers."

For example, the study will look at how replaying easy puzzles instead of moving on to more difficult ones or responding to a particularly tricky problem influences learning outcomes and motivation. It will also look at the impact teachers have when they incorporate games into their classroom lessons.

About the Author

Michael Hart is a Los Angeles-based freelance writer and the former executive editor of THE Journal.

Featured

  • open digital book with a glowing holographic AI assistant emerging from its pages

    Partnership Brings AI Teaching Assistant to SchoolsPLP Course Library

    SchoolsPLP, a provider of PreK-12 digital curriculum and learning solutions, has partnered with Agilix Labs to integrate the latter's BusyBee AI teaching assistant into its K-12 course library.

  • pattern of icons for math and reading, including a pi symbol, calculator, and open book

    HMH Launches Personalized Path Solution

    Adaptive learning company HMH has introduced HMH Personalized Path, a K-8 ELA and math product that combines intervention curriculum, adaptive practice, and assessment for students of all achievement levels.

  • The AI Show

    Register for Free to Attend the World's Greatest Show for All Things AI in EDU

    The AI Show @ ASU+GSV, held April 5–7, 2025, at the San Diego Convention Center, is a free event designed to help educators, students, and parents navigate AI's role in education. Featuring hands-on workshops, AI-powered networking, live demos from 125+ EdTech exhibitors, and keynote speakers like Colin Kaepernick and Stevie Van Zandt, the event offers practical insights into AI-driven teaching, learning, and career opportunities. Attendees will gain actionable strategies to integrate AI into classrooms while exploring innovations that promote equity, accessibility, and student success.

  • computer screen displaying a landline phone being unplugged from a single cord, with a modern office desk, keyboard, and subtle lighting in the background

    Microsoft Shutting Down Skype

    Microsoft has announced that it will discontinue service for its Skype telecommunications and video calling services on May 5, 2025.