Collaboration 2.0 :: January 21, 2009

Focus

  • Communities of Learners Redefined: Customized Networks That Impact Learning

    Those educators among us who are familiar with constructivist and constructionist models of learning understand the impact that social learning theory has had on the field. Likewise those of us who are familiar with the application of new technology in learning understand that customization (or "the user") is what drives every structure, every program, and every software function. More

News

  • Adobe Rolls Out eLearning Suite

    Adobe has debuted its new eLearning Suite, a system designed to facilitate courseware authoring, media editing, and the creation of other learning materials. The company has also launched Captivate 4, an upgrade to its eLearning content authoring tool. More
  • Collaborative Writing Site MixedInk Launches

    MixedInk, a free online collaborative writing site, has publicly launched. The idea is to allow groups of people to compose their ideas into a collective text, such as reviews, blog posts, and news articles. More
  • Plagiarism Checker Works with Peer Student Revision Tool

    Oshkosh Area School District in Wisconsin is testing a suite of tools from iParadigms, which produces Turnitin.com, a Web site that tests for plagiarism. Using the Turnitin service, called WriteCycle, Oshkosh West High School teachers can collect student papers electronically and submit them for analysis against an ever-evolving database containing millions of journals, periodicals, student papers, and other possible resources. More
  • FunnelBrain Introduces Online Collaboration to Academic Q&A

    FunnelBrain.com, an academic question and answer site that provides an environment for collaborative online learning, has gone into private beta testing. On the site students work in teams to create review questions and answers, paired with video explanations, for academic subjects. More
  • SIIA To Release Educational Gaming Best Practices Guide

    The Software & Information Industry Association (SIIA) this month will release three new reports detailing attitudes toward 21st century learning, best practices for using games and simulations in schools, and trends surrounding mobile devices and online learning. More

EduHound.com

Featured

  • tool icons with variety of business icons

    SETDA Releases Free EdTech Quality Action Toolkit

    The State Educational Technology Directors Association (SETDA) has put together a free K-12 EdTech Quality Action Toolkit that provides a framework for evaluating education technology products as well as guidance on regulatory compliance, templates for communicating with vendors, training resources, and more.

  • Engineering team implements digital guardrails on AI

    3 Starting Points for Integrating AI Guardrails in K 12 Districts

    As education leaders start to craft an AI policy that is both practical and flexible enough to evolve with this fast-changing technology, there is at least one principle that should be foundational: AI should serve to augment human critical thinking and creativity but never replace human interaction and decision-making.

  • cyber security padlock

    Report: AI Adoption Forces Trade-Off Between Speed and Identity Security

    AI adoption is forcing enterprises to trade security for speed — and identity controls are the first casualty, according to a new report from Delinea, a provider of identity security solutions for both human and AI agent identities.

  • abstract representation of artificial intelligence with data streams and circuits

    Anthropic to Study Risks and Economic Effects of Advanced AI

    Anthropic has launched a new research effort focused on the biggest societal challenges posed by more powerful AI systems.