Tom Snyder Productions' Fizz & Martina's Math Adventures

Some software packages are motivating and reinforcing. Others are conducive to cooperative learning. A few encourage thinking about the consequences of students’ answers. Some include built-in assessment measures. Software that includes all of these educationally sound jewels amounts to quite a classroom treasure. Not only d'es Fizz & Martina’s Math Adventures deliver all this for any standard math curriculum, but students also enjoy the entire learning process.

The degree of ease in implementing Fizz & Martina’s Math Adventures into classroom instruction depends upon several factors. First, the teacher must be comfortable with the philosophy, methods, and uncertainty that accompany the cooperative learning method of conducting class. Otherwise, the teacher will be frustrated with the nontraditional format. Second, the teacher must be familiar with the program: what to expect, how to transition from one step to another, having appropriate groupings and materials arranged ahead of time, etc. Third, students themselves must “buy into” the various components of the program in order to learn from it. Fourth, and finally, having the computer equipment available and in proper working condition is as necessary as the above factors, since the program depends on it for success. If all of these factors are in place, the program is quite easy and enjoyable to implement.

Fortunately, Fizz & Martina’s Math Adventures is very easy to learn and use. Assuming all four factors described above are in place, the process is quite user friendly.

Fizz & Martina’s Math Adventures is mathematically and educationally sound, and students enjoy the process. Testing indicates that students learn math concepts, retain strategies, and re-apply them in separate non-program math lessons. The program is highly recommended for any teacher wanting to extend his or her math lesson plans to include not just math per se, but also an enjoyment and appreciation for the role math can play in everyday life.

 

By Dr. Carol Utay

Executive Director,

Total Learning Centers

[email protected]

 

 

 

Contact Information

Tom Snyder Productions

Watertown, MA

(800) 342-0236

www.tomsnyder.com

Featured

  • teacher and children working with a LEGO Education Science kit

    LEGO Education Debuts Science Kits for Hands-on Learning

    LEGO Education has announced a new learning solution to engage students in hands-on science learning. Available in three kits by grade band, LEGO Education Science provides 120-plus standards-aligned science lessons, teacher materials, and select LEGO bricks and hardware.

  • school building split in half, with one side collapsing into a dark hole

    Office of Educational Technology, National Center for Education Statistics Fall Victim to ED Cuts

    The U.S. Department of Education has announced cuts of nearly half of its staff, numbering more than 1,300 workers, according to AP reporting. While official details on the cuts are not available, early commentary on LinkedIn has revealed drastic cuts in the areas of educational technology and data.

  • Two digital hands made of interconnected lines and nodes shaking hands firmly against a minimal technological background

    IBM to Acquire AI and Data Solutions Provider DataStax

    IBM has announced the planned acquisition AI and data solutions provider DataStax, in a move aimed at enhancing its watsonx portfolio and advancing generative artificial intelligence (AI) capabilities for enterprises.

  • zSpace Imagine Learning Solution

    zSpace Debuts Headset-Free AR/VR System

    Immersive learning company zSpace has announced the zSpace Imagine Learning Solution, a headset-free AR/VR laptop system designed for elementary education. The all-in-one platform integrates hardware, software, and hands-on lessons to create dynamic learning experiences for young students.