As evidence continues to demonstrate the considerable benefits of 1:1 student-to-device ratios, blended learning, and technology-fostered collaboration, instructors are increasingly turning to digital content to enhance their lessons. Ranging from virtual labs and games to digital textbooks and online curriculum, many of the diverse types of digital content rely on video. For decades, research has revealed the benefits of using video in the classroom, and with faster Internet connections and affordable technology the use of digital video content has skyrocketed.
MakerBot® + K–5 Education: PS 15 Patrick F. Daly Magnet School of the Arts
Project-based learning is a mainstay at Patrick F. Daly School of the Arts, located in Red Hook, Brooklyn. STEM educator Jenna Utter engages students from the 2nd to 5th grades and enhances learning with her classroom Makerspace. Using five MakerBot 3D printers and Tinkercad, she’s able to reinforce content from lessons and incorporate concepts from all areas of STEM. Learn how a MakerSpace in the classroom can make STEM learning interactive, interesting, and enjoyable for students across grade levels by downloading this case study.
VEX Robotics Case Study - Clear Creek ISD
When determining whether a robotics program is the right fit for your school, there are a number of factors worth considering. Elements like space requirements, cost restrictions, and existing student interest can all cause hesitation. However, if an accessible, scalable, and engaging program is your goal, then there is simply no better solution than VEX Robotics.