Video game designers spend an enormous amount of time studying what keeps people engaged when something becomes difficult. They have become very good at helping people persist. Schools should pay attention.
CoSN, the professional association for K-12 education technology leaders, has released new guidance to help schools navigate the screen time debate and develop technology policies that protect students while supporting learning.
AI is moving beyond assisting cybercriminals and beginning to operate within live attacks, according to a recent report from Check Point Research. The technology is making sophisticated capabilities faster and more accessible while creating new security risks for businesses deploying their own AI systems.
Avantis Education, the creator of ClassVR, has introduced two new immersive learning libraries for its Eduverse+ platform: EscapeRooms, a math suite for K-8 students, and LingoLab, a Spanish and English language learning suite for students in grades 6-12.