Oculus Working on Standalone, Wireless VR Headset

Facebook’s Oculus division is working on a standalone version of the Oculus Rift virtual reality (VR) headset, with no wires and no connection to a PC, according to comments made today by Facebook CEO Mark Zuckerberg and a story published by tech site VentureBeat.com.

Zuckerberg announced the prototype at the Oculus Connect developer event in San Jose, CA, where 2,500 developers are attending the three-day event. He said the prototype sits between mobile VR, where you use a headset with a smartphone’s screen such as the Samsung Gear VR and the Google Pixel, and the Oculus Rift, which connects through wires to a PC.

“A standalone product that you can take with you into the world,” Zuckerberg said. “We are working on this now. It’s still early.”

He said Facebook has invested $250 million in VR content already, and it will invest another $250 million in future projects, including $10 million for investment. Facebook is doing this because the social media company believes VR will be the next major computing platform, Zuckerberg said.

In March 2014, Facebook purchased Oculus VR for $2 billion.

About the Author

Richard Chang is associate editor of THE Journal. He can be reached at [email protected].

Featured

  • Slooh Earth Science Quests

    New Slooh Earth Science Curriculum Features Live Orbital Satellite Feeds

    Robotic telescope platform and astronomy education provider Slooh has launched a new NGSS-aligned Earth Science curriculum for grades 5-9 designed for Earth science and career and technical education IT courses.

  • abstract illustration of a classroom with glowing circuits and technology gradually integrated from left to right

    Not All Tech Is Created Equal: Transforming Classrooms with Purposeful Technology

    Classrooms will always be places where students build relationships, develop critical thinking skills, and grow into who they’re going to be as adults and citizens. Technology should be a tool to support these goals.

  • A child surrounded by glowing, fluid virtual patterns and holographic shapes, illuminated in a dark gradient environment of blue, purple, and pink.

    ClassVR Gets Expanded VR/AR Content Library

    Avantis Education has announced a new content library for its ClassVR virtual and augmented reality platform. Dubbed Eduverse+, the library features four content suites — EduverseAI, WildWorld, STEAM3D, and CareerHub — that can be tailored to suit a variety of educational levels.

  • zSpace Imagine Learning Solution

    zSpace Debuts Headset-Free AR/VR System

    Immersive learning company zSpace has announced the zSpace Imagine Learning Solution, a headset-free AR/VR laptop system designed for elementary education. The all-in-one platform integrates hardware, software, and hands-on lessons to create dynamic learning experiences for young students.