Kahoot! Debuts Studio of Curriculum-Aligned Games for K–12

Image: Kahoot!

Kahoot! on Wednesday launched Kahoot! Studio, a new library of free, curriculum-aligned games designed primarily for K–12 classrooms.

The game-based learning platform offers a library of 20 million public “kahoots,” or learning games and quizzes, created by more than 50 million active Kahoot! users worldwide. Many teachers in the United States use kahoots during class, but the company heard that creating or finding usable kahoots would take a while.

“Kahoot! is at the intersection of education, technology and entertainment and we felt that we had a responsibility and duty to offer original content in order to make the lives of teachers much easier,” CEO Erik Harrell said in a prepared statement. “Teachers have told us that they don’t always have the time to produce their own content and this was the ultimate impetus behind Kahoot! Studio.”

Teachers can now find ready-to-play math learning games in Kahoot! Studio. Image: Kahoot!.

Now, time-strapped teachers who are looking for ready-to-play learning games can select games on the homepage by subject and customize them as they see fit. Kahoot! Studio can be accessed on the app or via web browser. Initially, it will include a math collection that aligns to Common Core standards in algebra, fractions and geometry, which teachers can edit if needed to match specific standards or needs. Eventually, the library will include curated games for subjects like science and English language arts, with several hundred games coming to Kahoot! Studio in 2018.

The games were also designed as “edutainment” for the general public, according to information from the company. Kahoot! plans to partner with entertainment brands in the future to create edutainment games for everyone.

“Kahoot! Studio aligns very well with our mission to unlock the deepest potential of all learners and make learning awesome, enabling and empowering more and more teachers to play Kahoot! with their students,” Harrell said.

Kahoot! Studio games are free with registration.

About the Author

Sri Ravipati is Web producer for THE Journal and Campus Technology. She can be reached at [email protected].

Featured

  • A top-down view of a person walking through a maze with walls made of glowing blue Wi-Fi symbols on dark pathways

    Navigating New E-Rate Rules for WiFi Hotspots

    Beginning in funding year 2025, WiFi hotspots will be eligible for E-rate Category One discounts. Here's what you need to know about your school's eligibility, funding caps, tracking requirements, and more.

  • glowing digital lock surrounded by futuristic dollar signs, stacks of currency, and coins, connected by neon circuit lines

    FCC Reports Strong Interest in Schools and Libraries Cybersecurity Pilot Program

    The Federal Communications Commission has received 2,734 applications totaling $3.7 billion in funding requests from schools, libraries, and consortia for its Schools and Libraries Cybersecurity Pilot Program, the agency reported in a recent announcement.

  • zSpace Imagine Learning Solution

    zSpace Debuts Headset-Free AR/VR System

    Immersive learning company zSpace has announced the zSpace Imagine Learning Solution, a headset-free AR/VR laptop system designed for elementary education. The all-in-one platform integrates hardware, software, and hands-on lessons to create dynamic learning experiences for young students.

  • magnifying glass hovers high above a tablet, showing a zoomed-in view of binary code and digital circuits

    Evidence in Ed Tech: A Matter of Importance

    When evaluating which ed tech tools to adopt, evidence of impact is one of the most important factors to consider.